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30 May 2020
- 03:4103:41, 30 May 2020 diff hist +171 Shield durability Marked this version for translation current
- 03:4103:41, 30 May 2020 diff hist +61 m Shield durability prepare for translation
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/33/zh No edit summary current
- 00:3700:37, 30 May 2020 diff hist +3 Amiibo 掉寶 No edit summary
- 00:3700:37, 30 May 2020 diff hist +3 Translations:Amiibo drops/12/zh No edit summary current
29 May 2020
- 20:4420:44, 29 May 2020 diff hist +7 m Object respawning fix typo current
- 00:4300:43, 29 May 2020 diff hist +6 物件重生 No edit summary current
- 00:4300:43, 29 May 2020 diff hist +6 Translations:Object respawning/13/zh No edit summary current
- 00:1700:17, 29 May 2020 diff hist −1 物件重生 No edit summary
- 00:1700:17, 29 May 2020 diff hist −1 Translations:Object respawning/1/zh No edit summary current
- 00:1200:12, 29 May 2020 diff hist −26 物件重生 Created page with "對這類物件而言,GameDataMgr 的值是 4。"
- 00:1200:12, 29 May 2020 diff hist +52 N Translations:Object respawning/40/zh Created page with "對這類物件而言,GameDataMgr 的值是 4。" current
- 00:1200:12, 29 May 2020 diff hist −24 物件重生 Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。"
- 00:1200:12, 29 May 2020 diff hist +158 N Translations:Object respawning/39/zh Created page with "RevivalUnderGodTime policy 底下的物件會和山林霸主一起出現,也就是當 AnimalMaster_Appearance flag 被 WorldMgr 設成 true 的時候。" current
- 00:1100:11, 29 May 2020 diff hist −14 物件重生 Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) =="
- 00:1100:11, 29 May 2020 diff hist +63 N Translations:Object respawning/38/zh Created page with "== 和山林霸主一起出現的物件 (RevivalUnderGodTim) ==" current
- 00:1100:11, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:1100:11, 29 May 2020 diff hist +143 N Translations:Object respawning/36/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
- 00:1000:10, 29 May 2020 diff hist −17 物件重生 Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..."
- 00:1000:10, 29 May 2020 diff hist +181 N Translations:Object respawning/35/zh Created page with "RevivalRandomForDrop policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類主要是打壞木箱後掉出來的東西(水果等..." current
- 00:1000:10, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:1000:10, 29 May 2020 diff hist +6 Translations:Object respawning/27/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +3 物件重生 Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) =="
- 00:0600:06, 29 May 2020 diff hist +51 N Translations:Object respawning/34/zh Created page with "== 隨機掉落的物件 (RevivalRandomForDrop) ==" current
- 00:0600:06, 29 May 2020 diff hist +1 物件重生 No edit summary
- 00:0600:06, 29 May 2020 diff hist +1 Translations:Object respawning/33/zh No edit summary current
- 00:0600:06, 29 May 2020 diff hist +7 物件重生 Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0600:06, 29 May 2020 diff hist +350 N Translations:Object respawning/33/zh Created page with "如果玩家不在劍之考驗裡,那麼檢查: * 如果玩家在主世界裡,上面講到的特殊的 flags 有 ''1% 機率''重生。 * 如果玩家不在主世界裡..."
- 00:0300:03, 29 May 2020 diff hist +6 物件重生 No edit summary
- 00:0300:03, 29 May 2020 diff hist +6 Translations:Object respawning/32/zh No edit summary current
- 00:0300:03, 29 May 2020 diff hist −11 物件重生 Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0300:03, 29 May 2020 diff hist +166 N Translations:Object respawning/32/zh Created page with "如果玩家在 AocField(劍之考驗)裡: * 特定的 flags (with the reset data set to 127) 會被忽略而不重生. * 其他物件有 ''1% 機率''重生。"
- 00:0100:01, 29 May 2020 diff hist −3 物件重生 Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。"
- 00:0100:01, 29 May 2020 diff hist +138 N Translations:Object respawning/31/zh Created page with "每隔六十秒<ref>Time spent in menus and cutscenes does not count</ref>,RadarMgr 會計算玩家在重生用網格上的位置。" current
- 00:0100:01, 29 May 2020 diff hist −8 物件重生 Created page with "=== 隨機重生跟隨機掉落的邏輯 ==="
- 00:0100:01, 29 May 2020 diff hist +44 N Translations:Object respawning/30/zh Created page with "=== 隨機重生跟隨機掉落的邏輯 ===" current
- 00:0000:00, 29 May 2020 diff hist −38 物件重生 Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。"
- 00:0000:00, 29 May 2020 diff hist +143 N Translations:Object respawning/28/zh Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" current
28 May 2020
- 23:5923:59, 28 May 2020 diff hist +10 物件重生 Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5923:59, 28 May 2020 diff hist +168 N Translations:Object respawning/27/zh Created page with "RevivalRandom policy 底下包含的物件會在隨機時間點重生。此時間長短與紅月無關。這一類的主要是素材(植物、水果、石頭等)。"
- 23:5723:57, 28 May 2020 diff hist +7 物件重生 Created page with "== 隨機重生的物件 (RevivalRandom) =="
- 23:5723:57, 28 May 2020 diff hist +43 N Translations:Object respawning/26/zh Created page with "== 隨機重生的物件 (RevivalRandom) ==" current
- 23:5723:57, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:5723:57, 28 May 2020 diff hist 0 Translations:Object respawning/8/zh No edit summary current
- 23:5523:55, 28 May 2020 diff hist −3 物件重生 Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。"
- 23:5523:55, 28 May 2020 diff hist +114 N Translations:Object respawning/24/zh Created page with "這一類的物件主要包含勇導石(林克拿希卡石去碰的東西),這些物件只能使用一次。" current
- 23:5423:54, 28 May 2020 diff hist +1 物件重生 Created page with "== 不重複使用的物件 (RevivalNoneForUsed) =="
- 23:5423:54, 28 May 2020 diff hist +51 N Translations:Object respawning/23/zh Created page with "== 不重複使用的物件 (RevivalNoneForUsed) ==" current
- 23:5423:54, 28 May 2020 diff hist +44 物件重生 Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。"
- 23:5423:54, 28 May 2020 diff hist +153 N Translations:Object respawning/21/zh Created page with "遵守 RevivalNoneForDrop policy 的物件也不會再次出現。這個類別主要包含了壞掉的守護者(眼睛不會亮的)底下的材料。" current
- 23:5123:51, 28 May 2020 diff hist +10 物件重生 Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) =="
- 23:5123:51, 28 May 2020 diff hist +52 N Translations:Object respawning/20/zh Created page with "== 不重複掉落的物件 (RevivalNoneForDrop) ==" current
- 23:5023:50, 28 May 2020 diff hist +15 物件重生 Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。"
- 23:5023:50, 28 May 2020 diff hist +86 N Translations:Object respawning/18/zh Created page with "遵守 RevivalNone policy 的物件不會自動重生。這些物件的列表如下。" current
- 23:5023:50, 28 May 2020 diff hist +4 物件重生 Created page with "== 不自動重生的物件 (RevivalNone) =="
- 23:5023:50, 28 May 2020 diff hist +44 N Translations:Object respawning/17/zh Created page with "== 不自動重生的物件 (RevivalNone) ==" current
- 23:4923:49, 28 May 2020 diff hist +66 物件重生 Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)"
- 23:4923:49, 28 May 2020 diff hist +144 N Translations:Object respawning/15/zh Created page with "對於這一類的物品,GameDataMgr 這一項的值是 1。(換句話說,所有 ResetType 是 1 的物品都會在血月後復活。)" current
- 23:4923:49, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:4923:49, 28 May 2020 diff hist 0 Translations:Object respawning/6/zh No edit summary current
- 23:4723:47, 28 May 2020 diff hist +12 物件重生 Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。"
- 23:4723:47, 28 May 2020 diff hist +160 N Translations:Object respawning/14/zh Created page with "血月 blood moon 是大部分武器跟敵人重生的關鍵。每次血月出現後,所有跟血月有關的 revival flags 都會被重設為預設值。" current
- 23:4423:44, 28 May 2020 diff hist −8 物件重生 Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +44 N Translations:Object respawning/13/zh Created page with "== 血月重生機制 (RevivalBloodyMoon) =="
- 23:4423:44, 28 May 2020 diff hist +3 物件重生 No edit summary
- 23:4423:44, 28 May 2020 diff hist +3 Translations:Object respawning/9/zh No edit summary current
- 23:4323:43, 28 May 2020 diff hist +26 物件重生 Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:"
- 23:4323:43, 28 May 2020 diff hist +91 N Translations:Object respawning/10/zh Created page with "玩家的位置(playerCol1、playerCol2、playerRow1、playerRow2)是這樣計算的:" current
- 23:4223:42, 28 May 2020 diff hist +37 物件重生 Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4223:42, 28 May 2020 diff hist +291 N Translations:Object respawning/9/zh Created page with "假設一件商品(或一個隨機重生的物件)位在第 <code>itemCol</code> 個 column 跟第 <code>itemRow</code> 個 row 裡,那麼玩家「不在指定區域內..."
- 23:4023:40, 28 May 2020 diff hist +47 物件重生 Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:4023:40, 28 May 2020 diff hist +230 N Translations:Object respawning/8/zh Created page with "上面提到的商品和另一類隨機生成的物件(下面會詳述)使用的地圖網格和正常的地圖網格有一點點不同。這裡用到的地圖網格有 10..."
- 23:3523:35, 28 May 2020 diff hist +1 物件重生 Created page with "=== 重生用地圖網格 ==="
- 23:3523:35, 28 May 2020 diff hist +29 N Translations:Object respawning/7/zh Created page with "=== 重生用地圖網格 ===" current
- 23:3423:34, 28 May 2020 diff hist +91 物件重生 Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3423:34, 28 May 2020 diff hist +154 N Translations:Object respawning/6/zh Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)"
- 23:3223:32, 28 May 2020 diff hist +2 物件重生 Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..."
- 23:3223:32, 28 May 2020 diff hist +311 N Translations:Object respawning/5/zh Created page with "[1.3.1+] 檢查玩家持有多少箭的函數會檢查玩家「真正的」口袋。所謂「假的」口袋則是指玩家在劍之考驗之類的特殊任務裡,物品欄..." current
- 23:2823:28, 28 May 2020 diff hist −3 物件重生 No edit summary
- 23:2823:28, 28 May 2020 diff hist −3 Translations:Object respawning/4/zh No edit summary current
- 23:2523:25, 28 May 2020 diff hist −71 物件重生 Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2523:25, 28 May 2020 diff hist +355 N Translations:Object respawning/4/zh Created page with "商店裡賣的東西會在子夜時更新(商店會補貨),但是必須滿足下面這些條件: * 每件商品都會對應到一個區域,玩家在補貨的當下..."
- 23:2423:24, 28 May 2020 diff hist 0 物件重生 No edit summary
- 23:2423:24, 28 May 2020 diff hist 0 Translations:Object respawning/2/zh No edit summary current
- 23:2023:20, 28 May 2020 diff hist −4 物件重生 Created page with "== 商品 =="
- 23:2023:20, 28 May 2020 diff hist +12 N Translations:Object respawning/3/zh Created page with "== 商品 ==" current
- 23:2023:20, 28 May 2020 diff hist +66 物件重生 Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:2023:20, 28 May 2020 diff hist +217 N Translations:Object respawning/2/zh Created page with "GameData 裡用來追蹤每個東西應該如何重生的 flag 叫做 "revival flags"(重生標籤)。這些 revival flags 無時無刻都存在遊戲的記憶體裡,即..."
- 23:1723:17, 28 May 2020 diff hist −8 物件重生 Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1723:17, 28 May 2020 diff hist +197 N Translations:Object respawning/1/zh Created page with " ''曠野之息''裡的材料、武器、跟敵人會在一段時間後重生。這個機制是為了防止遊戲世界變得「太空曠」。確切的重生規則取決於..."
- 23:1523:15, 28 May 2020 diff hist +33,877 N 物件重生 Created page with "物件重生"
- 23:1523:15, 28 May 2020 diff hist +12 N Translations:Object respawning/Page display title/zh Created page with "物件重生" current
- 23:1323:13, 28 May 2020 diff hist +483 Object respawning Marked this version for translation
- 23:1323:13, 28 May 2020 diff hist +89 m Object respawning Prepare for translation
27 May 2020
- 00:2200:22, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "這個函數會生成掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/40/zh Created page with "這個函數會生成掉落物。" current
- 00:2200:22, 27 May 2020 diff hist −30 Amiibo 掉寶 Created page with "這個函數會選擇掉落物。"
- 00:2200:22, 27 May 2020 diff hist +33 N Translations:Amiibo drops/37/zh Created page with "這個函數會選擇掉落物。" current
- 00:2100:21, 27 May 2020 diff hist +5 Amiibo 掉寶 Created page with "=== 程式碼 ==="
- 00:2100:21, 27 May 2020 diff hist +17 N Translations:Amiibo drops/34/zh Created page with "=== 程式碼 ===" current
- 00:2100:21, 27 May 2020 diff hist −46 Amiibo 掉寶 Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f..."
- 00:2100:21, 27 May 2020 diff hist +224 N Translations:Amiibo drops/33/zh Created page with "掃描英傑 amiibo 時,如果你打完「任何一隻」神獸'''且'''拿到頭獎'''且'''你還沒拿過相應的神獸頭盔,<ref>If the corresponding IsGet flag is f..."
- 00:1900:19, 27 May 2020 diff hist −6 Amiibo 掉寶 Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ===="
- 00:1900:19, 27 May 2020 diff hist +87 N Translations:Amiibo drops/32/zh Created page with "==== 神獸頭盔 (Armor_181_Head, Armor_182_Head, Armor_183_Head, Armor_184_Head) ====" current
- 00:1900:19, 27 May 2020 diff hist −16 Amiibo 掉寶 Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。"
- 00:1900:19, 27 May 2020 diff hist +136 N Translations:Amiibo drops/31/zh Created page with "Obj_AncientArrow_A_01 跟 Obj_AncientArrow_C_01 只有在你拿過古代兵裝‧箭之後才會出現 (if IsGet_AncientArrow is set)。" current
- 00:1800:18, 27 May 2020 diff hist +4 Amiibo 掉寶 Created page with "==== 古代兵裝‧箭 ===="
- 00:1800:18, 27 May 2020 diff hist +28 N Translations:Amiibo drops/30/zh Created page with "==== 古代兵裝‧箭 ====" current
- 00:1500:15, 27 May 2020 diff hist −4 Amiibo 掉寶 Created page with "====標記為 amiibo drops 的掉落物===="
- 00:1500:15, 27 May 2020 diff hist +43 N Translations:Amiibo drops/28/zh Created page with "====標記為 amiibo drops 的掉落物====" current
- 00:1400:14, 27 May 2020 diff hist +21 Amiibo 掉寶 Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})"
- 00:1400:14, 27 May 2020 diff hist +129 N Translations:Amiibo drops/27/zh Created page with "如果你拿過這兩個東西了,那遊戲就不保證一定會給你了。(還是說 100% 一定不會出現?{{check}})" current
- 00:1400:14, 27 May 2020 diff hist +22 Amiibo 掉寶 Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人..."
- 00:1400:14, 27 May 2020 diff hist +223 N Translations:Amiibo drops/26/zh Created page with "如果你是第一次掃描一個會掉落馬具的 amiibo(代表 IsAmiiboDrop_GameRomHorseItem 仍是假),那遊戲就一定會給你 spawn GameRomHorseSaddle_01 旅人..." current
- 00:1100:11, 27 May 2020 diff hist −6 Amiibo 掉寶 Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ===="
- 00:1100:11, 27 May 2020 diff hist +51 N Translations:Amiibo drops/25/zh Created page with "==== 名字是 GameRomHorse 開頭的掉落物 ====" current
- 00:1100:11, 27 May 2020 diff hist −5 Amiibo 掉寶 Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT..."
- 00:1100:11, 27 May 2020 diff hist +367 N Translations:Amiibo drops/24/zh Created page with "例外 * bdrop resource is Actor/DropTable/Item_Amiibo_DropTable_012 (Daruk), drop name starts with "Item_Ore_" and is not Item_Ore_A (Diamond) * bdrop resource is Actor/DropT..." current
- 00:1000:10, 27 May 2020 diff hist −15 Amiibo 掉寶 Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以..."
- 00:1000:10, 27 May 2020 diff hist +186 N Translations:Amiibo drops/23/zh Created page with " 寶箱的 "SharpWeaponJudgeType" 參數是 2,這代表裡面裝的東西會有加成 different weapon bonuses,至少藍標,可以..." current
- 00:0900:09, 27 May 2020 diff hist −24 Amiibo 掉寶 Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。"
- 00:0900:09, 27 May 2020 diff hist +67 N Translations:Amiibo drops/22/zh Created page with "這一類掉落物會裝在寶箱 (TBox_Field_Iron) 裡掉下來。" current
- 00:0800:08, 27 May 2020 diff hist +1 Amiibo 掉寶 Created page with "==== 標有 AmiiboTreasure 的掉落物 ===="
- 00:0800:08, 27 May 2020 diff hist +44 N Translations:Amiibo drops/21/zh Created page with "==== 標有 AmiiboTreasure 的掉落物 ====" current
- 00:0800:08, 27 May 2020 diff hist +16 Amiibo 掉寶 Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。"
- 00:0800:08, 27 May 2020 diff hist +97 N Translations:Amiibo drops/20/zh Created page with "(標記為「重要」的掉落物)如果拿過(The IsGet_ flag 為真)就不會出現。" current
- 00:0700:07, 27 May 2020 diff hist +2 Amiibo 掉寶 Created page with " ==== 標有 Important 的掉落物 ===="
- 00:0700:07, 27 May 2020 diff hist +40 N Translations:Amiibo drops/19/zh Created page with " ==== 標有 Important 的掉落物 ====" current
- 00:0700:07, 27 May 2020 diff hist +2 Amiibo 掉寶 Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。"
- 00:0700:07, 27 May 2020 diff hist +136 N Translations:Amiibo drops/18/zh Created page with "(屬於衣服類的掉落物) 如果玩家還沒拿過一整套(頭、身、腳)的話,已經拿過的部分不會再出現。" current
- 00:0600:06, 27 May 2020 diff hist +1 Amiibo 掉寶 Created page with "==== 標有 AmiiboArmorItem 的掉落物 ===="
- 00:0600:06, 27 May 2020 diff hist +45 N Translations:Amiibo drops/17/zh Created page with "==== 標有 AmiiboArmorItem 的掉落物 ====" current
- 00:0600:06, 27 May 2020 diff hist −7 Amiibo 掉寶 Created page with "=== 特例 ==="
- 00:0600:06, 27 May 2020 diff hist +14 N Translations:Amiibo drops/16/zh Created page with "=== 特例 ===" current
- 00:0500:05, 27 May 2020 diff hist −12 Amiibo 掉寶 Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C)."
- 00:0500:05, 27 May 2020 diff hist +74 N Translations:Amiibo drops/14/zh Created page with "開出特獎後,本 amiibo 的掃描次數會重設為 0 (0x710064AC8C)." current
- 00:0400:04, 27 May 2020 diff hist +36 Amiibo 掉寶 Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit..."
- 00:0400:04, 27 May 2020 diff hist +714 N Translations:Amiibo drops/13/zh Created page with "決定好使用哪個表格後,遊戲會決定應該掉落多少東西<ref>AIDef:Action/ItemAmiiboCreateFromDropTable</ref>: * GreatHit 特獎的情況: ** GreatHit..." current
- 00:0300:03, 27 May 2020 diff hist +166 Amiibo 掉寶 Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物..."
- 00:0300:03, 27 May 2020 diff hist +316 N Translations:Amiibo drops/12/zh Created page with "開頭獎跟特獎的時候,遊戲會檢查玩家的進度,如果 Find_4Relic_1stClear 為真(打完一隻神獸),遊戲會使用 'Remain' 這個表決定掉落物..."
- 00:0100:01, 27 May 2020 diff hist −13 Amiibo 掉寶 Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。"
- 00:0100:01, 27 May 2020 diff hist +107 N Translations:Amiibo drops/11/zh Created page with "如果這個 amiibo 已經連續掃 5 次還沒出過特獎的話,第六次開始就會保證是特獎。" current
26 May 2020
- 23:5723:57, 26 May 2020 diff hist +49 Amiibo 掉寶 Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH..."
- 23:5723:57, 26 May 2020 diff hist +210 N Translations:Amiibo drops/10/zh Created page with "如果這是第 0, 1, 2, 3, 或 4 次掃描這個 amiibo,遊戲有 20% 的機率給你 GreatHit(姑且譯作「特獎」)。如果遇到另外 80%,遊戲會給你 BigH..." current
- 23:5623:56, 26 May 2020 diff hist +12 Amiibo 掉寶 No edit summary
- 23:5623:56, 26 May 2020 diff hist +12 Translations:Amiibo drops/6/zh No edit summary current
- 23:5523:55, 26 May 2020 diff hist 0 Amiibo 掉寶 Created page with "有 20% 的機率出現 SmallHit。"
- 23:5523:55, 26 May 2020 diff hist +35 N Translations:Amiibo drops/9/zh Created page with "有 20% 的機率出現 SmallHit。" current
- 23:5423:54, 26 May 2020 diff hist +7 Amiibo 掉寶 Created page with "== 運作邏輯 =="
- 23:5423:54, 26 May 2020 diff hist +18 N Translations:Amiibo drops/8/zh Created page with "== 運作邏輯 ==" current
- 23:5423:54, 26 May 2020 diff hist +24 Amiibo 掉寶 Created page with "這兩個表格 AmiiboTouchHistory 跟 AmiiboTouchHistoryTotal 用的格式是 "%s_%d_%d_%d" (amiibo UID 名字, amiibo value 1, amiibo value 2, scan count 掃描次數)"
- 23:5423:54, 26 May 2020 diff hist +169 N Translations:Amiibo drops/7/zh Created page with "這兩個表格 AmiiboTouchHistory 跟 AmiiboTouchHistoryTotal 用的格式是 "%s_%d_%d_%d" (amiibo UID 名字, amiibo value 1, amiibo value 2, scan count 掃描次數)" current
- 23:5223:52, 26 May 2020 diff hist +5,998 N Amiibo 掉寶 Created page with "當遊戲試圖紀錄 amiibo 時,會做下面這些事情 * AmiiboMgr 會檢查是不是應該清空「今日使用過的 amiibo 列表」(stored in the AmiiboTouchHistory..."
- 23:5223:52, 26 May 2020 diff hist +966 N Translations:Amiibo drops/6/zh Created page with "當遊戲試圖紀錄 amiibo 時,會做下面這些事情 * AmiiboMgr 會檢查是不是應該清空「今日使用過的 amiibo 列表」(stored in the AmiiboTouchHistory..."
- 23:4323:43, 26 May 2020 diff hist +347 N Translations:Amiibo drops/5/zh Created page with "每次使用 amiibo 時,遊戲會紀錄使用了哪個 amiibo <ref>0x710064B564 on Switch 1.5.0</ref>。 * AIDef:Action/CreateEpona 在生成伊波娜後紀錄 * AIDef..." current
- 23:3423:34, 26 May 2020 diff hist +19 N Translations:Amiibo drops/4/zh Created page with "== Amiibo 註冊 ==" current
- 23:3223:32, 26 May 2020 diff hist +263 N Translations:Amiibo drops/3/zh Created page with "{|class="wikitable" ! Idx || Name !! Description |- | 0 || Normal || |- | 1 || Normal2 || 沒用到 |- | 2 || SmallHit || |- | 3 || SmallHit2 || 沒用到 |- | 4 || BigHit ||..." current
- 23:3223:32, 26 May 2020 diff hist +6 Translations:Amiibo drops/2/zh No edit summary current
- 23:3223:32, 26 May 2020 diff hist +15 N Translations:Amiibo drops/2/zh Created page with "掉落物表格"
- 23:3123:31, 26 May 2020 diff hist +13 N Translations:Amiibo drops/Page display title/zh Created page with "Amiibo 掉寶" current
- 23:3023:30, 26 May 2020 diff hist +483 amiibo drops Marked this version for translation
- 23:3023:30, 26 May 2020 diff hist +57 m amiibo drops adding translate tags and empty lines for better splitting
23 May 2020
- 19:3719:37, 23 May 2020 diff hist +15 等級系統 No edit summary current
- 19:3719:37, 23 May 2020 diff hist +15 Translations:Difficulty scaling/352/zh No edit summary current
21 May 2020
- 19:3419:34, 21 May 2020 diff hist +15 等級系統 No edit summary
- 19:3419:34, 21 May 2020 diff hist +15 Translations:Difficulty scaling/274/zh No edit summary current
12 May 2020
- 23:5223:52, 12 May 2020 diff hist −27 山林霸主 Created page with "山林霸主要整整安撫四十次才會安靜下來。<ref>https://docs.google.com/spreadsheets/d/e/2PACX-1vSmRL13Sc5YQ27TSK5kDywrVq2c2AUIBlRDpb3C3DpTOJ7f5QG_5bVmbz8ksDSA1N..."
- 23:5223:52, 12 May 2020 diff hist +279 N Translations:Lord of the Mountain/9/zh Created page with "山林霸主要整整安撫四十次才會安靜下來。<ref>https://docs.google.com/spreadsheets/d/e/2PACX-1vSmRL13Sc5YQ27TSK5kDywrVq2c2AUIBlRDpb3C3DpTOJ7f5QG_5bVmbz8ksDSA1N..." current
- 23:5223:52, 12 May 2020 diff hist −4 山林霸主 Created page with "== 安撫次數 =="
- 23:5223:52, 12 May 2020 diff hist +18 N Translations:Lord of the Mountain/8/zh Created page with "== 安撫次數 ==" current
- 23:5123:51, 12 May 2020 diff hist +33 山林霸主 No edit summary
- 23:5123:51, 12 May 2020 diff hist +33 Translations:Lord of the Mountain/6/zh No edit summary current
- 23:5123:51, 12 May 2020 diff hist +3 山林霸主 Created page with "你可以在 WorldMgr 裡找到更詳細的資訊。"
- 23:5123:51, 12 May 2020 diff hist +77 N Translations:Lord of the Mountain/7/zh Created page with "你可以在 WorldMgr 裡找到更詳細的資訊。" current
- 23:5023:50, 12 May 2020 diff hist −88 山林霸主 Created page with "注意二:只要你進入神廟裡或讀檔,AnimalMaster_Appearance 都會被強制設為 false,代表山林霸主會因此消失。"
- 23:5023:50, 12 May 2020 diff hist +138 N Translations:Lord of the Mountain/6/zh Created page with "注意二:只要你進入神廟裡或讀檔,AnimalMaster_Appearance 都會被強制設為 false,代表山林霸主會因此消失。"
- 23:4923:49, 12 May 2020 diff hist +29 山林霸主 Created page with "注意到在上述過程中,只有 appearance hour (幾點出現)是隨機的,正常情況下山林霸主一定會在眉月之後出現(如果你一直不靠近聖..."
- 23:4923:49, 12 May 2020 diff hist +188 N Translations:Lord of the Mountain/5/zh Created page with "注意到在上述過程中,只有 appearance hour (幾點出現)是隨機的,正常情況下山林霸主一定會在眉月之後出現(如果你一直不靠近聖..." current
- 23:4823:48, 12 May 2020 diff hist +69 山林霸主 Created page with "#如果月相是 5 (眉月)而且林克不在 map area 64 (薩托利山區域),遊戲會生成一個整數 "appearance hour",這個數字會隨機落在 [0 .. 22]..."
- 23:4823:48, 12 May 2020 diff hist +664 N Translations:Lord of the Mountain/4/zh Created page with "#如果月相是 5 (眉月)而且林克不在 map area 64 (薩托利山區域),遊戲會生成一個整數 "appearance hour",這個數字會隨機落在 [0 .. 22]..."
- 23:4223:42, 12 May 2020 diff hist −2 山林霸主 Created page with "如果 'AnimalMaster_Appearance' 這個 flag 是 true,山林霸主就會出現。這個 flag 是下面這個有限狀態自動機控制的。"
- 23:4223:42, 12 May 2020 diff hist +143 N Translations:Lord of the Mountain/3/zh Created page with "如果 'AnimalMaster_Appearance' 這個 flag 是 true,山林霸主就會出現。這個 flag 是下面這個有限狀態自動機控制的。" current
- 23:4123:41, 12 May 2020 diff hist −2 山林霸主 Created page with "== 下凡 =="
- 23:4123:41, 12 May 2020 diff hist +12 N Translations:Lord of the Mountain/2/zh Created page with "== 下凡 ==" current
- 23:4123:41, 12 May 2020 diff hist 0 山林霸主 No edit summary
- 23:4123:41, 12 May 2020 diff hist 0 Translations:Lord of the Mountain/1/zh No edit summary current
- 23:4123:41, 12 May 2020 diff hist −18 山林霸主 Created page with "這個條目會介紹'''山林霸主'''生成的原理。"
- 23:4123:41, 12 May 2020 diff hist +57 N Translations:Lord of the Mountain/1/zh Created page with "這個條目會介紹'''山林霸主'''生成的原理。"
- 23:4123:41, 12 May 2020 diff hist +1,691 N 山林霸主 Created page with "山林霸主"
- 23:4123:41, 12 May 2020 diff hist +12 N Translations:Lord of the Mountain/Page display title/zh Created page with "山林霸主" current
- 20:4120:41, 12 May 2020 diff hist +1 脫出加儂戰 No edit summary
- 20:4120:41, 12 May 2020 diff hist +1 Translations:Escape Ganon glitch/37/zh No edit summary current
- 20:4120:41, 12 May 2020 diff hist 0 脫出加儂戰 No edit summary
- 20:4120:41, 12 May 2020 diff hist 0 Translations:Escape Ganon glitch/34/zh No edit summary current
- 20:3020:30, 12 May 2020 diff hist +3 台地結界 No edit summary current
- 20:3020:30, 12 May 2020 diff hist +3 Translations:The Great Plateau barrier/14/zh No edit summary current
- 20:2920:29, 12 May 2020 diff hist +5 台地結界 Created page with "由於這個結界的運作方式太過樸實無華(二話不說直接檢查座標),而且相關的檢查又是寫死在林克的身體裡,我們認為在拿到滑翔..."
- 20:2920:29, 12 May 2020 diff hist +219 N Translations:The Great Plateau barrier/15/zh Created page with "由於這個結界的運作方式太過樸實無華(二話不說直接檢查座標),而且相關的檢查又是寫死在林克的身體裡,我們認為在拿到滑翔..." current
- 20:2520:25, 12 May 2020 diff hist −43 台地結界 Created page with "也就是說,只要林克在主世界跟劍之考驗裡,它的身旁就會有一層無形的結界,直到林克拿到滑翔傘才解除。"
- 20:2520:25, 12 May 2020 diff hist +144 N Translations:The Great Plateau barrier/14/zh Created page with "也就是說,只要林克在主世界跟劍之考驗裡,它的身旁就會有一層無形的結界,直到林克拿到滑翔傘才解除。"
- 20:2320:23, 12 May 2020 diff hist +6 台地結界 No edit summary
- 20:2320:23, 12 May 2020 diff hist +6 Translations:The Great Plateau barrier/8/zh No edit summary current
- 20:2320:23, 12 May 2020 diff hist +3 台地結界 No edit summary
- 20:2320:23, 12 May 2020 diff hist +3 Translations:The Great Plateau barrier/3/zh No edit summary current
- 20:2220:22, 12 May 2020 diff hist +40 台地結界 Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the..."
- 20:2220:22, 12 May 2020 diff hist +765 N Translations:The Great Plateau barrier/12/zh Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the..." current
- 20:1320:13, 12 May 2020 diff hist +6 台地結界 Created page with "這個 AI function 非常長,其中有一段很刺眼的 code 如下:"
- 20:1320:13, 12 May 2020 diff hist +73 N Translations:The Great Plateau barrier/10/zh Created page with "這個 AI function 非常長,其中有一段很刺眼的 code 如下:" current
- 20:1220:12, 12 May 2020 diff hist −20 台地結界 Created page with "後來我們發現 executable (遊戲的執行檔)會直接去看 IsGet_PlayerStole2 的值,而且總共有五個地方在看。其中一個最要命的地方是 A..."
- 20:1220:12, 12 May 2020 diff hist +257 N Translations:The Great Plateau barrier/9/zh Created page with "後來我們發現 executable (遊戲的執行檔)會直接去看 IsGet_PlayerStole2 的值,而且總共有五個地方在看。其中一個最要命的地方是 A..." current
- 20:0720:07, 12 May 2020 diff hist −28 台地結界 Created page with "很多玩家注意到,即使有辦法避開抓人的霧(靜止器擊飛等等),林克還是會在離台地不遠處被遊戲抓回來。"
- 20:0720:07, 12 May 2020 diff hist +144 N Translations:The Great Plateau barrier/8/zh Created page with "很多玩家注意到,即使有辦法避開抓人的霧(靜止器擊飛等等),林克還是會在離台地不遠處被遊戲抓回來。"
- 20:0520:05, 12 May 2020 diff hist +9 台地結界 Created page with "=== 模組裡的機關 ==="
- 20:0520:05, 12 May 2020 diff hist +27 N Translations:The Great Plateau barrier/7/zh Created page with "=== 模組裡的機關 ===" current
- 20:0220:02, 12 May 2020 diff hist +70 台地結界 Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa..."
- 20:0220:02, 12 May 2020 diff hist +226 N Translations:The Great Plateau barrier/6/zh Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa..." current
- 19:5819:58, 12 May 2020 diff hist +3,419 N 台地結界 Created page with "=== 霧 ==="
- 19:5819:58, 12 May 2020 diff hist +11 N Translations:The Great Plateau barrier/5/zh Created page with "=== 霧 ===" current
- 19:5819:58, 12 May 2020 diff hist +135 N Translations:The Great Plateau barrier/4/zh Created page with "林克拿到滑翔傘後,這兩層結界會同時消失。這是因為 <code>IsGet_PlayerStole2</code> 這個 flag 被設成 true 了" current
- 19:5519:55, 12 May 2020 diff hist +1 Translations:The Great Plateau barrier/1/zh No edit summary current
- 19:5519:55, 12 May 2020 diff hist +216 N Translations:The Great Plateau barrier/3/zh Created page with "台地結界一共有兩層:第一層是圍繞台地的霧,林克只要碰到霧就會被抓回來。第二層是林克的角色模組裡埋了一個檢查林克位置的..."
- 19:5219:52, 12 May 2020 diff hist +12 N Translations:The Great Plateau barrier/2/zh Created page with "== 實作 ==" current
- 19:5119:51, 12 May 2020 diff hist +121 N Translations:The Great Plateau barrier/1/zh Created page with "''The Great Plateau barrier''' 台地結界是遊戲裡阻止林克在拿到滑翔傘前就離開初始台地的機制。"
- 19:5019:50, 12 May 2020 diff hist +12 N Translations:The Great Plateau barrier/Page display title/zh Created page with "台地結界" current
- 19:1419:14, 12 May 2020 diff hist +6 N Translations:Time/Page display title/zh Created page with "時間" current
11 May 2020
- 19:3919:39, 11 May 2020 diff hist +68 時間 Created page with "* 0: Full Moon or Blood Moon or on a Bloody Day after 04:00 滿月 * 1: Waning gibbous 十六夜 * 2: Third quarter 下弦月 * 3: "26th-day" 殘月 * 4: New moon 新月 * 5:..."
- 19:3919:39, 11 May 2020 diff hist +248 N Translations:Time/42/zh Created page with "* 0: Full Moon or Blood Moon or on a Bloody Day after 04:00 滿月 * 1: Waning gibbous 十六夜 * 2: Third quarter 下弦月 * 3: "26th-day" 殘月 * 4: New moon 新月 * 5:..." current
- 19:3719:37, 11 May 2020 diff hist +33 時間 Created page with "雙子驛站的西納巴岡會告訴你今晚會有血月,或是今晚的月相。"
- 19:3719:37, 11 May 2020 diff hist +84 N Translations:Time/41/zh Created page with "雙子驛站的西納巴岡會告訴你今晚會有血月,或是今晚的月相。" current
- 19:3619:36, 11 May 2020 diff hist −152 時間 No edit summary
- 19:3619:36, 11 May 2020 diff hist −152 Translations:Time/39/zh No edit summary current
- 19:3319:33, 11 May 2020 diff hist −42 時間 No edit summary
- 19:3319:33, 11 May 2020 diff hist −42 Translations:Time/30/zh No edit summary current
- 19:3119:31, 11 May 2020 diff hist +4 時間 Created page with "==== 月相的喚法 ===="
- 19:3119:31, 11 May 2020 diff hist +25 N Translations:Time/40/zh Created page with "==== 月相的喚法 ====" current
- 19:3019:30, 11 May 2020 diff hist +213 時間 Created page with "月相跟血月無關。(雙子驛站的西納巴岡:「天空有時會不受月相左右,昇起赤紅的滿月。\n然後一到午夜十二點,\n天空便會一片赤..."
- 19:3019:30, 11 May 2020 diff hist +278 N Translations:Time/39/zh Created page with "月相跟血月無關。(雙子驛站的西納巴岡:「天空有時會不受月相左右,昇起赤紅的滿月。\n然後一到午夜十二點,\n天空便會一片赤..."
- 19:2819:28, 11 May 2020 diff hist −15 時間 No edit summary
- 19:2819:28, 11 May 2020 diff hist −15 Translations:Time/37/zh No edit summary current
- 19:2719:27, 11 May 2020 diff hist +29 時間 Created page with "月相也可以直接用遊戲底層的函數指定(例如這個函數 AIDef:Action/EventSetMoonType),不過我們沒看到任何可以強制指定月相的例子。..."
- 19:2719:27, 11 May 2020 diff hist +223 N Translations:Time/38/zh Created page with "月相也可以直接用遊戲底層的函數指定(例如這個函數 AIDef:Action/EventSetMoonType),不過我們沒看到任何可以強制指定月相的例子。..." current
- 19:2619:26, 11 May 2020 diff hist +49 時間 Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x..."
- 19:2619:26, 11 May 2020 diff hist +330 N Translations:Time/37/zh Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x..."
- 19:2619:26, 11 May 2020 diff hist −3 時間 Created page with "=== 月相 ==="
- 19:2619:26, 11 May 2020 diff hist +14 N Translations:Time/36/zh Created page with "=== 月相 ===" current
- 19:2619:26, 11 May 2020 diff hist −197 時間 Created page with "如果你的睡覺是有過夜的,那麼遊戲會呼叫 "handle new day" 新的一天函數。這個函數會檢查你是不是睡過某個血月了,是的話,它會補..."
- 19:2619:26, 11 May 2020 diff hist +207 N Translations:Time/35/zh Created page with "如果你的睡覺是有過夜的,那麼遊戲會呼叫 "handle new day" 新的一天函數。這個函數會檢查你是不是睡過某個血月了,是的話,它會補..." current
- 19:2519:25, 11 May 2020 diff hist +120 時間 Created page with "當你在旅館(或驛站,或德庫樹長老的肚子裡)睡覺,或用營火消磨時間時,時鐘會被快轉到你指定的時間。但是其他像血月計時器..."
- 19:2519:25, 11 May 2020 diff hist +270 N Translations:Time/34/zh Created page with "當你在旅館(或驛站,或德庫樹長老的肚子裡)睡覺,或用營火消磨時間時,時鐘會被快轉到你指定的時間。但是其他像血月計時器..." current