User contributions for Leoetlino
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11 May 2020
- 12:3112:31, 11 May 2020 diff hist +1 等級系統 Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +57 N Translations:Difficulty scaling/328/zh Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +7 等級系統 Created page with "Quick shot (bows) 速射"
- 12:3112:31, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/327/zh Created page with "Quick shot (bows) 速射" current
- 12:3112:31, 11 May 2020 diff hist −212 等級系統 Created page with "5-shot burst 五連發"
- 12:3112:31, 11 May 2020 diff hist +22 N Translations:Difficulty scaling/326/zh Created page with "5-shot burst 五連發" current
- 12:3112:31, 11 May 2020 diff hist +22 等級系統 Created page with "Multi-shot burst (bows) 多發弓發數增加"
- 12:3112:31, 11 May 2020 diff hist +45 N Translations:Difficulty scaling/325/zh Created page with "Multi-shot burst (bows) 多發弓發數增加" current
- 12:3112:31, 11 May 2020 diff hist +1 等級系統 Created page with "addThrowMin 到 addThrowMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +49 N Translations:Difficulty scaling/324/zh Created page with "addThrowMin 到 addThrowMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +16 等級系統 Created page with "Long throw 遠距離投擲"
- 12:3112:31, 11 May 2020 diff hist +26 N Translations:Difficulty scaling/323/zh Created page with "Long throw 遠距離投擲" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "addLifeMin 到 addLifeMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +47 N Translations:Difficulty scaling/322/zh Created page with "addLifeMin 到 addLifeMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +16 等級系統 Created page with "Durability up 耐久度提升"
- 12:3112:31, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/321/zh Created page with "Durability up 耐久度提升" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "addAtkMin 到 addAtkMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +45 N Translations:Difficulty scaling/320/zh Created page with "addAtkMin 到 addAtkMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "Attack up 攻擊力"
- 12:3112:31, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/319/zh Created page with "Attack up 攻擊力" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "None 不加成"
- 12:3112:31, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/318/zh Created page with "None 不加成" current
- 12:3112:31, 11 May 2020 diff hist −24 等級系統 Created page with "加成的程度"
- 12:3112:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/317/zh Created page with "加成的程度" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "加成的方向"
- 12:3112:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/316/zh Created page with "加成的方向" current
- 12:3112:31, 11 May 2020 diff hist 0 等級系統 Created page with "==== 非 amiibo ===="
- 12:3112:31, 11 May 2020 diff hist +20 N Translations:Difficulty scaling/315/zh Created page with "==== 非 amiibo ====" current
- 12:3112:31, 11 May 2020 diff hist +45 等級系統 Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。"
- 12:3112:31, 11 May 2020 diff hist +172 N Translations:Difficulty scaling/314/zh Created page with "這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "Shield guard up 防禦力"
- 12:3112:31, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/313/zh Created page with "Shield guard up 防禦力" current
- 12:3112:31, 11 May 2020 diff hist +7 等級系統 Created page with "Quick shot (bows) 速射"
- 12:3112:31, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/311/zh Created page with "Quick shot (bows) 速射" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "5-shot burst 五連發"
- 12:3112:31, 11 May 2020 diff hist +22 N Translations:Difficulty scaling/310/zh Created page with "5-shot burst 五連發" current
- 12:3112:31, 11 May 2020 diff hist +22 等級系統 Created page with "Multi-shot burst (bows) 多發弓發數增加"
- 12:3112:31, 11 May 2020 diff hist +45 N Translations:Difficulty scaling/309/zh Created page with "Multi-shot burst (bows) 多發弓發數增加" current
- 12:3112:31, 11 May 2020 diff hist +16 等級系統 Created page with "Long throw 遠距離投擲"
- 12:3112:31, 11 May 2020 diff hist +26 N Translations:Difficulty scaling/308/zh Created page with "Long throw 遠距離投擲" current
- 12:3112:31, 11 May 2020 diff hist +16 等級系統 Created page with "Durability up 耐久度提升"
- 12:3112:31, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/307/zh Created page with "Durability up 耐久度提升" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "Attack up 攻擊力"
- 12:3112:31, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/306/zh Created page with "Attack up 攻擊力" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "None 不加成"
- 12:3112:31, 11 May 2020 diff hist +14 N Translations:Difficulty scaling/305/zh Created page with "None 不加成" current
- 12:3112:31, 11 May 2020 diff hist −24 等級系統 Created page with "加成的程度"
- 12:3112:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/304/zh Created page with "加成的程度" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "加成的方向"
- 12:3112:31, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/303/zh Created page with "加成的方向" current
- 12:3112:31, 11 May 2020 diff hist +16 N Translations:Difficulty scaling/302/zh Created page with "==== amiibo ====" current
- 12:3112:31, 11 May 2020 diff hist +2 等級系統 Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid..."
- 12:3112:31, 11 May 2020 diff hist +253 N Translations:Difficulty scaling/301/zh Created page with "武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in ActorInfoData). Valid..." current
- 12:3112:31, 11 May 2020 diff hist +3 等級系統 Created page with "=== 加成的程度 ==="
- 12:3112:31, 11 May 2020 diff hist +23 N Translations:Difficulty scaling/300/zh Created page with "=== 加成的程度 ===" current
- 12:3112:31, 11 May 2020 diff hist +451 等級系統 Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 12:3112:31, 11 May 2020 diff hist +854 N Translations:Difficulty scaling/299/zh Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊..."
- 12:3012:30, 11 May 2020 diff hist +13 等級系統 Created page with "Critical Hit 最後爆擊"
- 12:3012:30, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/295/zh Created page with "Critical Hit 最後爆擊" current
- 12:3012:30, 11 May 2020 diff hist +10 等級系統 Created page with "Shield guard up 防禦力"
- 12:3012:30, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/293/zh Created page with "Shield guard up 防禦力" current
- 12:3012:30, 11 May 2020 diff hist +7 等級系統 Created page with "Quick shot (bows) 速射"
- 12:3012:30, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/289/zh Created page with "Quick shot (bows) 速射" current
- 12:3012:30, 11 May 2020 diff hist +22 等級系統 Created page with "Multi-shot burst (bows) 多發弓發數增加"
- 12:3012:30, 11 May 2020 diff hist +45 N Translations:Difficulty scaling/287/zh Created page with "Multi-shot burst (bows) 多發弓發數增加" current
- 12:3012:30, 11 May 2020 diff hist +16 等級系統 Created page with "Long throw 遠距離投擲"
- 12:3012:30, 11 May 2020 diff hist +26 N Translations:Difficulty scaling/285/zh Created page with "Long throw 遠距離投擲" current
- 12:3012:30, 11 May 2020 diff hist +16 等級系統 Created page with "Durability up 耐久度提升"
- 12:3012:30, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/283/zh Created page with "Durability up 耐久度提升" current
- 12:3012:30, 11 May 2020 diff hist +10 等級系統 Created page with "Attack up 攻擊力"
- 12:3012:30, 11 May 2020 diff hist +19 N Translations:Difficulty scaling/281/zh Created page with "Attack up 攻擊力" current
- 12:2912:29, 11 May 2020 diff hist +10 等級系統 Created page with "加成的方向"
- 12:2912:29, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/279/zh Created page with "加成的方向" current
- 12:2912:29, 11 May 2020 diff hist +38 等級系統 Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。"
- 12:2912:29, 11 May 2020 diff hist +139 N Translations:Difficulty scaling/278/zh Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。" current
- 12:2912:29, 11 May 2020 diff hist +4 等級系統 Created page with "=== 加成的方向 ==="
- 12:2912:29, 11 May 2020 diff hist +23 N Translations:Difficulty scaling/277/zh Created page with "=== 加成的方向 ===" current
- 12:2912:29, 11 May 2020 diff hist −5 等級系統 Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一..."
- 12:2912:29, 11 May 2020 diff hist +205 N Translations:Difficulty scaling/276/zh Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一..." current
- 12:2912:29, 11 May 2020 diff hist −2 等級系統 Created page with "== 武器加成 =="
- 12:2912:29, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/275/zh Created page with "== 武器加成 ==" current
- 12:2912:29, 11 May 2020 diff hist +9 等級系統 Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。"
- 12:2912:29, 11 May 2020 diff hist +128 N Translations:Difficulty scaling/274/zh Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。"
- 12:2912:29, 11 May 2020 diff hist +103 等級系統 Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was..."
- 12:2912:29, 11 May 2020 diff hist +739 N Translations:Difficulty scaling/273/zh Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was..." current
- 12:2912:29, 11 May 2020 diff hist 0 等級系統 Created page with "== 武器 =="
- 12:2912:29, 11 May 2020 diff hist +13 N Translations:Difficulty scaling/272/zh Created page with "== 武器 ==" current
- 12:2812:28, 11 May 2020 diff hist +3 等級系統 Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
- 12:2812:28, 11 May 2020 diff hist +461 N Translations:Difficulty scaling/271/zh Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM..."
- 12:2812:28, 11 May 2020 diff hist +3 等級系統 Created page with "== 阻止升級的情況 =="
- 12:2812:28, 11 May 2020 diff hist +27 N Translations:Difficulty scaling/270/zh Created page with "== 阻止升級的情況 ==" current
- 12:2812:28, 11 May 2020 diff hist −68 等級系統 Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應..."
- 12:2812:28, 11 May 2020 diff hist +200 N Translations:Difficulty scaling/269/zh Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應..." current
- 12:2812:28, 11 May 2020 diff hist −29 等級系統 Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你..."
- 12:2812:28, 11 May 2020 diff hist +286 N Translations:Difficulty scaling/268/zh Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你..." current
- 12:2812:28, 11 May 2020 diff hist −10 等級系統 Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。"
- 12:2812:28, 11 May 2020 diff hist +126 N Translations:Difficulty scaling/267/zh Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。" current
- 12:2812:28, 11 May 2020 diff hist +215 等級系統 Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布..."
- 12:2812:28, 11 May 2020 diff hist +973 N Translations:Difficulty scaling/266/zh Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布..." current
- 12:2812:28, 11 May 2020 diff hist +70 等級系統 Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)"