Escape Ganon glitch/zh: Difference between revisions

Created page with "同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(..."
(Created page with "之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。")
(Created page with "同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(...")
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之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。
之所以 NPC、大部分的敵人、神廟都會不見,是因為原始碼裡刻意把它們過濾掉了。


This is also why towers look strange -- they are always tied to ''FldObj_DownloadTerminal_A_01'' (Sheikah download terminal) and ''DgnObj_WarpPoint_A_01'' (warp pad) objects, so the majority of the map objects that make up a Sheikah Tower end up being ''not'' spawned either. This is a side effect of removing shrines.
同時我們也可以看到為什麼希卡塔看起來和平常不一樣。希卡塔是跟 FldObj_DownloadTerminal_A_01(滴入地圖的東西)和 DgnObj_WarpPoint_A_01(地板上的藍色圓形傳送點)綁定的,而遊戲並不打算生成後兩種東西,從而排除了整個塔。


Similarly, shrine interiors are invisible because the entire shrine model is a single object that is linked to the shrine's Sheikah monk, who is an NPC.
Similarly, shrine interiors are invisible because the entire shrine model is a single object that is linked to the shrine's Sheikah monk, who is an NPC.
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