Content/Map/MainField

From ZeldaMods (Breath of the Wild)
< Content‎ | Map
Revision as of 13:41, 9 September 2018 by imported>BravelyPeculiar
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This directory is found in the unpacked content files, Bootup.pack, and TitleBG.pack.

Its canonical resource path is "Map/MainField/".

In the add-on content, it is found in the unpacked content files and AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/".

The Map/MainField directory contains files that define the game's overworld.

Files

DebugDemoArea.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".

LazyTraverseList.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/LazyTraverseList.mubin".

Location.smubin

This file is found in Bootup.pack.

Its canonical resource path is "Map/MainField/Location.mubin".

Static.smubin

This file is found in Bootup.pack.

Its canonical resource path is "Map/MainField/Static.mubin".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/Static.mubin".

Directories

Content/Map/MainField/_DistanceView

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/_DistanceView/".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/_DistanceView/".

This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.

A-1 (etc.)

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/A-1/".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/A-1/".

A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.