Content/Map/MainField

From ZeldaMods (Breath of the Wild)
< Content‎ | Map
Revision as of 12:11, 7 September 2018 by imported>BravelyPeculiar (→‎_DistanceView)
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This directory is found in the base content files, Bootup.pack, and TitleBG.pack.

Its canonical resource path is "Map/MainField".

The MainField directory contains files that define the game's overworld.

Files

DebugDemoArea.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".

LazyTraverseList.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".

Location.smubin

This file is found in Bootup.pack.

Its canonical resource path is "Map/MainField/Location.mubin".

Static.smubin

This file is found in Bootup.pack.

Its canonical resource path is "Map/MainField/Static.mubin".

Directories

_DistanceView

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/_DistanceView".

This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.

In the base content files, it contains the files _DistanceView_Dynamic.smubin and _DistanceView_TeraTree.sblwp.

In TitleBG.pack, it contains the file _DistanceView_Static.smubin.

A-1 (etc.)

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/A-1".

A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.

In the base content files, the A-1 directory contains the file A-1_Dynamic.smubin, and four A-1.XX_Clustering.sblwp files, with each of the four corresponding to a quarter of a map square.

In TitleBG.pack, it contains the files A-1_Static.smubin and A-1_TeraTree.sblwp.