Content/Actor: Difference between revisions

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Contains files dealing with [[Actors]] See also [[Content/Pack/TitleBG.pack/Actor|TitleBG.pack/Actor]] and [[Content/Pack/Bootup.pack/Actor|Bootup.pack/Actor]].
Contains files dealing with [[actors]]. See also [[Content/Pack/TitleBG.pack/Actor|TitleBG.pack/Actor]] and [[Content/Pack/Bootup.pack/Actor|Bootup.pack/Actor]].
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== Files ==
== Files ==
{{cs|target=Content/Actor/ActorInfo.product.sbyml|text=ActorInfo.product.sbyml}}
{{cs|target=Content/Actor/ActorInfo.product.sbyml|text=ActorInfo.product.sbyml}}

Revision as of 16:17, 1 April 2019

Contains files dealing with actors. See also TitleBG.pack/Actor and Bootup.pack/Actor.

Files

ActorInfo.product.sbyml

This file is not listed in the game's resource size table.

ActorInfo.product.sbyml (found in the Actor directory) is a Yaz0-compressed BYML file which contains general information about all actors in the game. It is used when constructing actors, and also used to access actor data efficiently when loading the full actor pack is unnecessary (e.g. on menu screens). Therefore, in order to add new actors, or to change items' parameters on menu screens, this file must be edited.

ActorInfo is a machine generated file. It is not meant to be edited directly; much of the information it includes are either automatically generated or copied from ActorParam files (which can be found in the game content) and other source-only files.

Directories

Pack

Contains archives defining parameters for actors.