AIDef:Query/CheckPlayerState

From ZeldaMods (Breath of the Wild)
Revision as of 18:17, 27 October 2018 by imported>Leoetlino (→‎PlayerState)
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CheckPlayerState
AI definition
Type Query

DynamicInstParams

Name Type Default value Description
PlayerState Int

PlayerState

Value Description
0 Naked[1]
1
2
3 "Ride on"[2]
4 On ground[3]
5
6
7
8
9
10
11
12
13
14
15 Diving into water[4]
16 In battle[5]
17 isInWater
18 Completely naked[6]
19 isOnRaft
20 Falling[7]
21 Not "stable"[8] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check])
22
23 CutFallLand
24
25 isOnIceMakerBlock
26 Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
27 Some motorcycle state [check]
28 Some motorcycle state [check]

Derived definitions

CheckPlayerState (EventSystemActor)

No overridden parameters.