AIDef:Query/CheckPlayerState: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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|16||
|16||
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|17||
|17|| isInWater
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|18||
|18||
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|19||
|19|| isOnRaft
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|20||
|20||
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|21||
|21|| "Damage" or "DamageShock" or "SlippingDown" {{check}}
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|22||
|22||
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|23||
|23|| CutFallLand
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|24||
|24||
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|25||
|25|| isOnIceMakerBlock
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|26||
|26|| Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC {{check}}
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|27||
|27|| Some motorcycle state {{check}}
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|28||
|28|| Some motorcycle state {{check}}
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Revision as of 08:54, 24 October 2018

CheckPlayerState
AI definition
Type Query

DynamicInstParams

Name Type Default value Description
PlayerState Int

PlayerState

Value Description
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17 isInWater
18
19 isOnRaft
20
21 "Damage" or "DamageShock" or "SlippingDown" [check]
22
23 CutFallLand
24
25 isOnIceMakerBlock
26 Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
27 Some motorcycle state [check]
28 Some motorcycle state [check]

Derived definitions

CheckPlayerState (EventSystemActor)

No overridden parameters.