AIDef:Action/ChangeScene: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0 (fixed))
 
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! Name !! Type !! Default value !! Description
! Name !! Type !! Default value !! Description
|-
|-
| WarpDestMapName || String || ||  
| WarpDestMapName || String ||  ||
Destination map. Format: {MapType}/{Map}
 
Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"
|-
|-
| WarpDestPosName || String || ||  
| WarpDestPosName || String ||  ||
Destination position (defined in [[Static.mubin]] for each map type)
 
Example: "StartR"
|-
|-
| FadeType || Int ||  ||  
| FadeType || Int ||  ||
* 0: Full loading screen (visible Fade and FadeStatus screens)
* 1: Loading icon on a white background
* 2: Loading icon on a black background
|-
|-
| StartType || Int ||  ||  
| StartType || Int ||  ||  
* 0: Camera behind Link on spawn.
* 1: Camera behind Link (closer) on spawn.
* 2: Camera in front of Link on spawn.
|-
|-
| EvflName || String || ||  
| EvflName || String ||  || Name of the event flow to start after warp is complete
Example: Demo622_1
|-
|-
| EntryPointName || String || ||  
| EntryPointName || String ||  || Name of the entry point in the event flow
Example: Demo622_1
|-
|-
|}
|}


== Derived definitions ==
== Derived definitions ==
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}}
}}
No overridden parameters.
No overridden parameters.
== See also ==
* [[Scene]]
* [[AIDef:Action/AreaRoot]] for area-based scene change triggers
* [[AIDef:Action/FromCDungeonToMainField]]
* [[AIDef:Action/ToCDungeon]]

Latest revision as of 06:18, 23 February 2021

ChangeScene
AI definition
Type Action

DynamicInstParams

Name Type Default value Description
WarpDestMapName String  

Destination map. Format: {MapType}/{Map}

Example: "MainFieldDungeon/RemainsFire", "MainField/A-1"

WarpDestPosName String  

Destination position (defined in Static.mubin for each map type)

Example: "StartR"

FadeType Int
  • 0: Full loading screen (visible Fade and FadeStatus screens)
  • 1: Loading icon on a white background
  • 2: Loading icon on a black background
StartType Int
  • 0: Camera behind Link on spawn.
  • 1: Camera behind Link (closer) on spawn.
  • 2: Camera in front of Link on spawn.
EvflName String   Name of the event flow to start after warp is complete

Example: Demo622_1

EntryPointName String   Name of the entry point in the event flow

Example: Demo622_1

Derived definitions

Demo_ChangeScene (EventSystemActor)

No overridden parameters.

See also