AIDef:AI/RemainsFireBattleMove and LevelSensor.byml: Difference between pages

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
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{{AIDef
<onlyinclude>
|name=RemainsFireBattleMove
{{resloc|path=Ecosystem/LevelSensor.byml|locations=[[Bootup.pack]]}}
|type=AI
'''LevelSensor.byml''' is the main configuration file for the LevelSensor subsystem (which handles parts of [[difficulty scaling]]). Its file format is [[BYML]].
}}
</onlyinclude>
All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also provided in the repo.


== Children ==
[1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.)
{|class="wikitable"
! Name !! Description
|-
| 待機 ||
|-
| 攻撃 ||
|-
| 移動 ||
|-
|}


== Derived definitions ==
[[Category:Content (BotW)]]
=== 遺物チャレンジ中 (RemainsFire, Root) ===
{{AIDefDerived
|name=遺物チャレンジ中
|group_name=Root
|derived_from=RemainsFireBattleMove
|aiprog=RemainsFire
}}
No overridden parameters.
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