imported>Leoetlino |
imported>Leoetlino |
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| {{AIDef | | <onlyinclude> |
| |name=GuardianMiniBeamAttackMove | | {{resloc|path=Ecosystem/LevelSensor.byml|locations=[[Bootup.pack]]}} |
| |type=AI | | '''LevelSensor.byml''' is the main configuration file for the LevelSensor subsystem (which handles parts of [[difficulty scaling]]). Its file format is [[BYML]]. |
| }} | | </onlyinclude> |
| | All information related to difficulty (enemy and weapon) scaling is stored in this configuration file. Human-readable versions dumped from [[Renotesfiles:game files/1.0.0 LevelSensor.yml|1.0.0]] and [[Renotesfiles:game files/1.5.0 LevelSensor.yml|1.5.0]] are included in the [https://github.com/leoetlino/botw-re-notes botw-re-notes] repo. A [[Renotesfiles:game files/1.0.0 1.5.0 LevelSensor.yml.diff|diff between 1.0.0 and 1.5.0]] is also provided in the repo. |
|
| |
|
| == StaticInstParams ==
| | [1.4.0] Flag entries for Golden enemies, Igneo Talus Titan and Monk Maz Koshia were added to the kill point table. Weapon entries for the One-Hit Obliterator and Weapon_Sword_503 were also added to the weapon scaling list. They cannot receive any modifier. (Yes, the developers forgot to add golden enemies to the config in 1.3.0.) |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | MoveTime || Int || ||
| |
| |-
| |
| | BaseNode || String || ||
| |
| |-
| |
| | BeamSpeed || Float || ||
| |
| |-
| |
| | AttackInterval || Int || ||
| |
| |-
| |
| | TargetDistOffset || Float || ||
| |
| |-
| |
| |}
| |
|
| |
|
| | | [[Category:Content (BotW)]] |
| == DynamicInstParams ==
| |
| {|class="wikitable"
| |
| ! Name !! Type !! Default value !! Description
| |
| |-
| |
| | TargetPos || Vec3 || ||
| |
| |-
| |
| |}
| |
| | |
| | |
| == Children ==
| |
| {|class="wikitable"
| |
| ! Name !! Description
| |
| |-
| |
| | 移動 ||
| |
| |-
| |
| |}
| |
| | |
| == Derived definitions ==
| |
| === 先行動 (Guardian_Mini_DetachLineBeam, 崖である) ===
| |
| {{AIDefDerived
| |
| |name=先行動
| |
| |group_name=崖である
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 40
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || -1
| |
| |-
| |
| | TargetDistOffset || 0.75
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 危険回避) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=危険回避
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 15
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || 10
| |
| |-
| |
| | TargetDistOffset || 1.0
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini_DetachLineBeam, 変形前危険回避) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=変形前危険回避
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 15
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || 10
| |
| |-
| |
| | TargetDistOffset || 1.0
| |
| |-
| |
| |}
| |
| === 旋回移動 (Guardian_Mini_DetachLineBeam, 装備所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=旋回移動
| |
| |group_name=装備所持戦闘
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini_DetachLineBeam
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 40
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || 8
| |
| |-
| |
| | TargetDistOffset || 0.92
| |
| |-
| |
| |}
| |
| === 先行動 (Guardian_Mini, 崖である) ===
| |
| {{AIDefDerived
| |
| |name=先行動
| |
| |group_name=崖である
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 40
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || -1
| |
| |-
| |
| | TargetDistOffset || 0.75
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini, 危険回避) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=危険回避
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 15
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || 10
| |
| |-
| |
| | TargetDistOffset || 1.0
| |
| |-
| |
| |}
| |
| === 戦闘攻撃 (Guardian_Mini, 変形前危険回避) ===
| |
| {{AIDefDerived
| |
| |name=戦闘攻撃
| |
| |group_name=変形前危険回避
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 15
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || 10
| |
| |-
| |
| | TargetDistOffset || 1.0
| |
| |-
| |
| |}
| |
| === 旋回移動 (Guardian_Mini, 装備所持戦闘) ===
| |
| {{AIDefDerived
| |
| |name=旋回移動
| |
| |group_name=装備所持戦闘
| |
| |derived_from=GuardianMiniBeamAttackMove
| |
| |aiprog=Guardian_Mini
| |
| }}
| |
| {|class="wikitable"
| |
| ! Name !! Value
| |
| |-
| |
| | MoveTime || 40
| |
| |-
| |
| | BaseNode || Head
| |
| |-
| |
| | BeamSpeed || 3.0
| |
| |-
| |
| | AttackInterval || 8
| |
| |-
| |
| | TargetDistOffset || 0.92
| |
| |-
| |
| |}
| |