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- WorldMgr (category Internals/en)time, including Blood Moons and the Lord of the Mountain's apparition. Internally, time of day is stored as a float in the [0.0, 360.0] range. 0.0 = midnight10 KB (1,061 words) - 20:01, 16 May 2020
- Difficulty scaling (category Internals/en)property controls the minimum modifier tier that a weapon can receive. Internally and in assets such as map units, the following values are used for modifiers:16 KB (1,933 words) - 19:58, 12 May 2020
- The Great Plateau barrier (category Internals/en)Other languages: English The Great Plateau barrier prevents Link from leaving the Great Plateau before he has acquired the paraglider. The barrier is implemented3 KB (502 words) - 15:58, 12 May 2020
- Amiibo drops (category Internals/en)Other languages: English • 中文 Warning: Display title "amiibo drops/en" overrides earlier display title "Amiibo drops". amiibo are registered every time6 KB (759 words) - 12:05, 28 May 2020
- Object respawning (category Internals/en)Other languages: English Many materials, weapons and enemies in Breath of the Wild respawn after a certain amount of time to prevent the world from getting33 KB (4,811 words) - 23:14, 28 May 2020
- Nivellement de la difficulté (category Internals/fr)apparaissent en bleu ou en blanc dans l'IU du jeu) and un autre pour ceux de meilleur niveau (jaune). Ceux qui appartiennent au rang jaune sont en général supérieurs19 KB (2,223 words) - 12:57, 14 June 2022
- WorldMgr (category Internals/fr)lune a été mise manuellement (par exemple en utilisant AIDef:Action/EventSetMoonType), cette valeur sera utilisée en tant que phase de la lune. La phase de12 KB (1,245 words) - 12:14, 14 June 2022
- Drops des amiibo (category Internals/fr) (section Objets qui sont marqués en tant que drops d'amiibo)dernières entrées sont gardées). Sinon, le compteur de scans est incrémenté en mettant à jour l'entrée existante. Enfin, AmiiboLastTouchDate est mis à la7 KB (866 words) - 13:34, 14 June 2022
- Escape Ganon glitch (category Game mechanics/en)invisible after activating the final boss sequence: the map objects are internally called FldObj_RockBridgeGerudoEntrance_A_01, and because of Nintendo's12 KB (1,759 words) - 17:17, 11 May 2020
- Time (category Game mechanics/en)all. Quite the opposite, as the timer does not advance during cutscenes. Internally, time of day is stored as a float in the [0.0, 360.0] range. 0.0 is 00:006 KB (1,044 words) - 17:04, 11 May 2020
- Réapparition des objets (category Internals/fr)monde ou non. Les objets des boutiques sont régénérés chaque jour à minuit, en supposant que les conditions suivantes soient remplies : le joueur n'est dans33 KB (4,833 words) - 09:25, 19 April 2023
- during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation.628 KB (114 words) - 00:32, 5 February 2022