Revision as of 17:34, 24 November 2018 by imported>Leoetlino
CheckPlayerStateAI definition |
---|
Type |
Query |
---|
DynamicInstParams
Name |
Type |
Default value |
Description
|
PlayerState |
Int |
|
|
PlayerState
| This section needs expansion. You can help by adding to it. |
Value |
Description
|
0 |
Naked[1]
|
1 |
|
2 |
|
3 |
isRidingHorse[2] / "Ride on"[3]
|
4 |
On ground[4]
|
5 |
|
6 |
|
7 |
|
8 |
Is Stasis rune selected and usable [check]
|
9 |
Is Square Bomb rune selected and usable [check]
|
10 |
Is Round Bomb rune selected and usable [check]
|
11 |
Are Square Bomb and Round Bomb runes usable [check]
|
12 |
|
13 |
|
14 |
|
15 |
Diving into water[5]
|
16 |
In battle[6]
|
17 |
isInWater
|
18 |
Completely naked[7]
|
19 |
isOnRaft
|
20 |
Falling[8]
|
21 |
Not "stable"[9] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check])
|
22 |
|
23 |
CutFallLand
|
24 |
|
25 |
isOnIceMakerBlock
|
26 |
Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
|
27 |
Some motorcycle state [check]
|
28 |
Some motorcycle state [check]
|
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.