Bootup_Graphics.pack

From ZeldaMods (Breath of the Wild)
Revision as of 14:57, 22 September 2018 by imported>Leoetlino (Created page with "{{DISPLAYTITLE:Bootup_Graphics.pack}} <onlyinclude> {{Resloc|path=Pack/Bootup_Graphics.pack}} '''Bootup_Graphics''' is a SARC archive that contains shaders and other misce...")
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This resource is found in the unpacked content files.

Its canonical resource path is "Pack/Bootup_Graphics.pack".

Bootup_Graphics is a SARC archive that contains shaders and other miscellaneous files related to the graphics system.

Contents

Model

This directory is found in the unpacked content files, TitleBG.pack and event packs.

Its canonical resource path is "Model".

In the add-on content, it is found in dungeon packs (see Content/Pack).

Bootup_Graphics contains only models for SystemModel and Grudge_SlimeMold.

Shader

This directory is found in Bootup_Graphics.pack.

Its canonical resource path is "Shader".

System