Content/Map

From ZeldaMods (Breath of the Wild)
< Content
Revision as of 00:55, 8 September 2018 by imported>BravelyPeculiar
Jump to navigation Jump to search

This directory is found in the base content files, Bootup.pack, and TitleBG.pack.

Its canonical resource path is "Map".

This directory is found in the unpacked content files, AocMainField.pack, and various dungeon packs (see Content/Pack).

Its canonical resource path is "Map".

The Map directory contains files that define the game's overworld and dungeon layout.

Directories

MainField

This directory is found in the base content files, Bootup.pack, and TitleBG.pack.

Its canonical resource path is "Map/MainField".

This directory is found in the unpacked content files and AocMainField.pack.

Its canonical resource path is "Map/MainField".

Contains the data for the overworld. If the DLC is installed, these files are ignored, and the overworld map files are loaded from Aoc/0010/Map/MainField instead.

CDungeon

Found in [dungeon_name].pack/Map and Bootup.pack/Map. Contains the data for shrines.

MainFieldDungeon

Found in [dungeon_name].pack/Map and Bootup.pack/Map. Contains the data for Divine Beast dungeons, as well as the DLC Final Trial dungeon.

AocField

Found in AoC/Map and AocMainField.pack/Map. Contains the data for the Trial of the Sword area.

DungeonData

Found in [dungeon_name].pack/Map. Contains additional data for that shrine.

SetData

Found in Aoc/Pack/FinalTrial.pack.