ActorCreator
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Subsystem | |
---|---|
Official name | No |
Description | Constructs and initialises actors |
Init function |
Switch 1.5.0: 00000071011DBAE4 Wii U 1.5.0: ??? |
Instance | Switch 1.5.0: 00000071026521F0 |
Debug only | No |
ActorCreator is responsible for constructing and setting up actor instances.
ActorCreator also has a linked list of all actors.
Creation parameters
To specify actor parameters such as position, a ring buffer structure is used to store and pass parameters to ActorCreator.
Parameter type
Value | Type |
---|---|
0 | Int |
1 | ? |
2 | Float |
3 | Bool |
4 | Vec3 |
5 | String |
6 | Invoker (pointer) |
7 | Matrix34 |
Parameters
This section needs expansion. You can help by adding to it. |
Name | Type | Description |
---|---|---|
@SB | bool | ? |
@P | vec3 | Position |
@R | vec3 | Rotate |
@S | vec3 | Scale |
@M | matrix34 | Position matrix (position, rotate, scale, ??? all-in-one) [check] |
@ND | bool | ? |
@RL | int | ? |
@D | invoker | Actor create callback (called with Actor* as argument) |
@I | int | ? |
@DD | float | Display distance |
@TV | vec3 | Velocity |
@RV | vec3 | Angular velocity |
@PC | bool | Set actor flag2 0x200 (keep alive?[check]) |
@W | bool | Set actor flag 0x40 during actor creation/init |
@MU | string | ? |
=AT | bool | Is AI tree variable (special purpose) |
SharpWeaponJudgeType | int | (Weapon) Minimum modifier tier that a weapon can receive |
IsDrop | bool | Is an actor drop (e.g. enemy drop) |
InitBoundBoxPosOffset | bool | ? |
IsPlayerPut | bool | Is Inventory Item Drop[check] |
IsIncreaseSkeletalSlotNumLimit | bool | ? |
Life | int | Life (health) |
AttackPower | int | Attack power |
ScaleTime | float | ? |
AtMinDamage | int | Attack minimum damage |
Range | float | ? |
AttackAttrEventKill | bool | ? |
RopeFlag | bool | Is Rope[check] |
RopeAlwaysUpdateRigidParam | bool | Update Rope Physics[check] |