User contributions for Simple
Jump to navigation
Jump to search
12 May 2020
- 20:2320:23, 12 May 2020 diff hist +6 台地結界 No edit summary
- 20:2320:23, 12 May 2020 diff hist +6 Translations:The Great Plateau barrier/8/zh No edit summary current
- 20:2320:23, 12 May 2020 diff hist +3 台地結界 No edit summary
- 20:2320:23, 12 May 2020 diff hist +3 Translations:The Great Plateau barrier/3/zh No edit summary current
- 20:2220:22, 12 May 2020 diff hist +40 台地結界 Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the..."
- 20:2220:22, 12 May 2020 diff hist +765 N Translations:The Great Plateau barrier/12/zh Created page with "解釋: * 奈落開始待ち means (roughly) 'wait for abyss start' (深淵、開始、等待). It is the name of the AIDef:Action/PlayerHellStartWait action for the..." current
- 20:1320:13, 12 May 2020 diff hist +6 台地結界 Created page with "這個 AI function 非常長,其中有一段很刺眼的 code 如下:"
- 20:1320:13, 12 May 2020 diff hist +73 N Translations:The Great Plateau barrier/10/zh Created page with "這個 AI function 非常長,其中有一段很刺眼的 code 如下:" current
- 20:1220:12, 12 May 2020 diff hist −20 台地結界 Created page with "後來我們發現 executable (遊戲的執行檔)會直接去看 IsGet_PlayerStole2 的值,而且總共有五個地方在看。其中一個最要命的地方是 A..."
- 20:1220:12, 12 May 2020 diff hist +257 N Translations:The Great Plateau barrier/9/zh Created page with "後來我們發現 executable (遊戲的執行檔)會直接去看 IsGet_PlayerStole2 的值,而且總共有五個地方在看。其中一個最要命的地方是 A..." current
- 20:0720:07, 12 May 2020 diff hist −28 台地結界 Created page with "很多玩家注意到,即使有辦法避開抓人的霧(靜止器擊飛等等),林克還是會在離台地不遠處被遊戲抓回來。"
- 20:0720:07, 12 May 2020 diff hist +144 N Translations:The Great Plateau barrier/8/zh Created page with "很多玩家注意到,即使有辦法避開抓人的霧(靜止器擊飛等等),林克還是會在離台地不遠處被遊戲抓回來。"
- 20:0520:05, 12 May 2020 diff hist +9 台地結界 Created page with "=== 模組裡的機關 ==="
- 20:0520:05, 12 May 2020 diff hist +27 N Translations:The Great Plateau barrier/7/zh Created page with "=== 模組裡的機關 ===" current
- 20:0220:02, 12 May 2020 diff hist +70 台地結界 Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa..."
- 20:0220:02, 12 May 2020 diff hist +226 N Translations:The Great Plateau barrier/6/zh Created page with "這個霧的原理跟遊戲裡其他的霧一樣,都是儲存在 map unit 裡的同一種物件(碰到就會觸發事情的物件)。如果 IsGet_PlayerStole2 是 fa..." current
- 19:5819:58, 12 May 2020 diff hist +3,419 N 台地結界 Created page with "=== 霧 ==="
- 19:5819:58, 12 May 2020 diff hist +11 N Translations:The Great Plateau barrier/5/zh Created page with "=== 霧 ===" current
- 19:5819:58, 12 May 2020 diff hist +135 N Translations:The Great Plateau barrier/4/zh Created page with "林克拿到滑翔傘後,這兩層結界會同時消失。這是因為 <code>IsGet_PlayerStole2</code> 這個 flag 被設成 true 了" current
- 19:5519:55, 12 May 2020 diff hist +1 Translations:The Great Plateau barrier/1/zh No edit summary current
- 19:5519:55, 12 May 2020 diff hist +216 N Translations:The Great Plateau barrier/3/zh Created page with "台地結界一共有兩層:第一層是圍繞台地的霧,林克只要碰到霧就會被抓回來。第二層是林克的角色模組裡埋了一個檢查林克位置的..."
- 19:5219:52, 12 May 2020 diff hist +12 N Translations:The Great Plateau barrier/2/zh Created page with "== 實作 ==" current
- 19:5119:51, 12 May 2020 diff hist +121 N Translations:The Great Plateau barrier/1/zh Created page with "''The Great Plateau barrier''' 台地結界是遊戲裡阻止林克在拿到滑翔傘前就離開初始台地的機制。"
- 19:5019:50, 12 May 2020 diff hist +12 N Translations:The Great Plateau barrier/Page display title/zh Created page with "台地結界" current
- 19:1419:14, 12 May 2020 diff hist +6 N Translations:Time/Page display title/zh Created page with "時間" current
11 May 2020
- 19:3919:39, 11 May 2020 diff hist +68 時間 Created page with "* 0: Full Moon or Blood Moon or on a Bloody Day after 04:00 滿月 * 1: Waning gibbous 十六夜 * 2: Third quarter 下弦月 * 3: "26th-day" 殘月 * 4: New moon 新月 * 5:..."
- 19:3919:39, 11 May 2020 diff hist +248 N Translations:Time/42/zh Created page with "* 0: Full Moon or Blood Moon or on a Bloody Day after 04:00 滿月 * 1: Waning gibbous 十六夜 * 2: Third quarter 下弦月 * 3: "26th-day" 殘月 * 4: New moon 新月 * 5:..." current
- 19:3719:37, 11 May 2020 diff hist +33 時間 Created page with "雙子驛站的西納巴岡會告訴你今晚會有血月,或是今晚的月相。"
- 19:3719:37, 11 May 2020 diff hist +84 N Translations:Time/41/zh Created page with "雙子驛站的西納巴岡會告訴你今晚會有血月,或是今晚的月相。" current
- 19:3619:36, 11 May 2020 diff hist −152 時間 No edit summary
- 19:3619:36, 11 May 2020 diff hist −152 Translations:Time/39/zh No edit summary current
- 19:3319:33, 11 May 2020 diff hist −42 時間 No edit summary
- 19:3319:33, 11 May 2020 diff hist −42 Translations:Time/30/zh No edit summary current
- 19:3119:31, 11 May 2020 diff hist +4 時間 Created page with "==== 月相的喚法 ===="
- 19:3119:31, 11 May 2020 diff hist +25 N Translations:Time/40/zh Created page with "==== 月相的喚法 ====" current
- 19:3019:30, 11 May 2020 diff hist +213 時間 Created page with "月相跟血月無關。(雙子驛站的西納巴岡:「天空有時會不受月相左右,昇起赤紅的滿月。\n然後一到午夜十二點,\n天空便會一片赤..."
- 19:3019:30, 11 May 2020 diff hist +278 N Translations:Time/39/zh Created page with "月相跟血月無關。(雙子驛站的西納巴岡:「天空有時會不受月相左右,昇起赤紅的滿月。\n然後一到午夜十二點,\n天空便會一片赤..."
- 19:2819:28, 11 May 2020 diff hist −15 時間 No edit summary
- 19:2819:28, 11 May 2020 diff hist −15 Translations:Time/37/zh No edit summary current
- 19:2719:27, 11 May 2020 diff hist +29 時間 Created page with "月相也可以直接用遊戲底層的函數指定(例如這個函數 AIDef:Action/EventSetMoonType),不過我們沒看到任何可以強制指定月相的例子。..."
- 19:2719:27, 11 May 2020 diff hist +223 N Translations:Time/38/zh Created page with "月相也可以直接用遊戲底層的函數指定(例如這個函數 AIDef:Action/EventSetMoonType),不過我們沒看到任何可以強制指定月相的例子。..." current
- 19:2619:26, 11 May 2020 diff hist +49 時間 Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x..."
- 19:2619:26, 11 May 2020 diff hist +330 N Translations:Time/37/zh Created page with "=== 月相 === 月相取決於你在遊戲裡活了幾天 (WM_NumberOfDays)。精確的式子是 <code>(numberOfDays + x + 1) % 8</code><ref>0x71010E8200</ref>,這裡的 x..."
- 19:2619:26, 11 May 2020 diff hist −3 時間 Created page with "=== 月相 ==="
- 19:2619:26, 11 May 2020 diff hist +14 N Translations:Time/36/zh Created page with "=== 月相 ===" current
- 19:2619:26, 11 May 2020 diff hist −197 時間 Created page with "如果你的睡覺是有過夜的,那麼遊戲會呼叫 "handle new day" 新的一天函數。這個函數會檢查你是不是睡過某個血月了,是的話,它會補..."
- 19:2619:26, 11 May 2020 diff hist +207 N Translations:Time/35/zh Created page with "如果你的睡覺是有過夜的,那麼遊戲會呼叫 "handle new day" 新的一天函數。這個函數會檢查你是不是睡過某個血月了,是的話,它會補..." current
- 19:2519:25, 11 May 2020 diff hist +120 時間 Created page with "當你在旅館(或驛站,或德庫樹長老的肚子裡)睡覺,或用營火消磨時間時,時鐘會被快轉到你指定的時間。但是其他像血月計時器..."
- 19:2519:25, 11 May 2020 diff hist +270 N Translations:Time/34/zh Created page with "當你在旅館(或驛站,或德庫樹長老的肚子裡)睡覺,或用營火消磨時間時,時鐘會被快轉到你指定的時間。但是其他像血月計時器..." current
- 19:2219:22, 11 May 2020 diff hist −13 時間 Created page with "=== 特殊情況:睡旅館跟消磨時間 ==="