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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 15:00, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/396/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 14:59, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/394/zh (Created page with "總而言之,遊戲不會升級劍之考驗裡的武器和敵人。")
- 14:55, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 14:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/395/zh (Created page with "另一種會跳過升級的情況是 map area 等於 28, 也就是林克位在 "HateruSea",野外的考驗的塞哈特諾島。")
- 14:37, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 14:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/278/fr (Created page with "Pour les armes, les bonus (par exemple Durabilité ↑ ou Attaque ↑) sont entièrement aléatoires. Chaque type de bonus est équiprobable.")
- 14:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/274/fr (Created page with "Remarque : les armes achetées dans une boutique ne peuvent pas recevoir de bonus car elles ne rentrent dans aucun des cas mentionnés ci-dessus.")
- 13:50, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/343/fr (Created page with "Dans le Mode Expert, IsHardModeActor, DisableRankUpForHardMode and LevelSensorMode sont combinés sur quelques acteurs pour garder des ennemis de bas niveau dans le monde (par...")
- 13:46, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/393/fr (Created page with "Fait intéressant, la fonction AI de l'ombre de vent de Ganon (Windblight) ne vérifie pas le tag acteur mais plutôt le nom d'acteur. Pour que le flag 8 soit activé, le nom...")
- 13:45, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/392/fr (Created page with "Les ombres dans l'univers onirique possèdent le tag acteur <code>EnemySiteBoss_R</code>. Cela conduit à l'activation du flag 8. Donc celles-ci auront toujours 500+4×250 = 1...")
- 13:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/391/fr (Created page with "=== Cas spécial 2 : Les ombres du DLC2 ===")
- 13:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/390/fr (Created page with "Si le flag 4 est activé, le code AIDef:Action/SiteBossDie n'incrémenta PAS le compteur Defeated. Cela signifie que les ombres du château ne donnent aucun point de nivel...")
- 13:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/389/fr (Created page with "Ainsi, les ombres combattues au château disposent toujours de 800+3×400 = 2000 HP quelle que soit la progression de l'histoire.")
- 13:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/388/fr (Created page with "Les ombres du château d'Hyrule ont <code>IsRemainBoss</code> réglé sur false dans les paramètres de leur AI root (voir AIDef:AI/SiteBossSpearRoot par exemple), ce qui...")
- 13:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/387/fr (Created page with "=== Cas spécial 1 : Les ombres du château ===")
- 13:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/fr (Created page with "En pratique, cela signifie que la première ombre que Link bat disposera de 800+0×400 = 800 HP, la seconde aura 800+1×400 = 1200 HP, la troisième 800+2×400 = 1600 HP et la...")
- 13:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/fr (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); const int halfBaseHp = baseHp >> 1; con...")
- 13:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/fr (Created page with "Les Ombres de Ganon varient elles aussi en difficulté mais suivent un système différent. Leur HP est déterminé par le HP de base (réglé dans ActorParam/GeneralParamLi...")
- 13:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/fr (Created page with "== Ombres de Ganon ==")
- 13:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/fr (Created page with "Pour rendre tout cela plus facile à comprendre, voici des liens vers : * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD...")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/fr (Created page with "== Les données ==")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/379/fr (Created page with "Pseudocode (1.0.0) :")
- 13:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/fr (Created page with "Analogue à <code>LevelSensor::scaleWeapon</code>.")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/377/fr (Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/375/fr (Created page with "Pseudocode (1.0.0) :")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/371/fr (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===")
- 13:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/fr (Created page with "En pratique, ces paramètres n'ont jamais été modifiés. 1.5.0 (qui sera sans doute la dernière mise à jour du jeu) a toujours les mêmes Level2WeaponPower et Level2EnemyP...")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/fr (Created page with "Appelée par PlacementMgr au moment du spawn des acteurs.")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/363/fr (Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/fr (Created page with "Met en place les structures byml pour la lecture de Ecosystem/LevelSensor.byml.")
- 13:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/fr (Created page with "Cette fonction est appelée par <code>Ecosystem::init</code> depuis <code>ksys::InitializeApp</code>")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/360/fr (Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/fr (Created page with "== Algorithme de nivellement ==")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/350/fr (Created page with "Description")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/349/fr (Created page with "Valeur")
- 13:33, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/344/fr (Created page with "== Propriétés ==")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/341/fr (Created page with "Contrôle l'apparition ou non d'un ennemi dans le Mode Expert.")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/340/fr (Created page with "Description")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/339/fr (Created page with "Valeur par défaut")
- 13:32, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/338/fr (Created page with "Paramètre")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/334/fr (Created page with "== Ennemis ==")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/333/fr (Created page with "En résumé, pour les armes non issues d'amiibo, Attaque ↑ donne un pouvoir d'attaque aléatoire.")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/332/fr (Created page with "Entier aléatoire entre addGuardMin et addGuardMax")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/331/fr (Created page with "Garde ↑")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/330/fr (Created page with "GlobalParameter::shieldSurfMasterFrictionRatio")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/328/fr (Created page with "Flottant aléatoire entre addRapidFireMin et addRapidFireMax")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/329/fr (Created page with "Glisse ↑")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/327/fr (Created page with "Visée rapide (arcs)")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/326/fr (Created page with "Tirs x 5")
- 13:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/325/fr (Created page with "Tirs x N (arcs)")