User contributions for Leoetlino
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11 May 2020
- 13:1913:19, 11 May 2020 diff hist +108 Nivellement de la difficulté Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1913:19, 11 May 2020 diff hist +866 N Translations:Difficulty scaling/266/fr Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i..."
- 13:1313:13, 11 May 2020 diff hist +18 Nivellement de la difficulté Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir."
- 13:1313:13, 11 May 2020 diff hist +119 N Translations:Difficulty scaling/265/fr Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir." current
- 13:1213:12, 11 May 2020 diff hist +59 Nivellement de la difficulté Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..."
- 13:1213:12, 11 May 2020 diff hist +236 N Translations:Difficulty scaling/263/fr Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa..." current
- 13:1113:11, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/264/fr Created page with "== Points ==" current
- 13:1013:10, 11 May 2020 diff hist +16,329 N Nivellement de la difficulté Created page with "Nivellement de la difficulté"
- 13:1013:10, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/Page display title/fr Created page with "Nivellement de la difficulté" current
- 12:5512:55, 11 May 2020 diff hist −137 等級系統 No edit summary
- 12:5512:55, 11 May 2020 diff hist −137 Translations:Difficulty scaling/355/zh No edit summary current
- 12:5412:54, 11 May 2020 diff hist +137 Translations:Difficulty scaling/355/zh No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 等級系統 No edit summary
- 12:5112:51, 11 May 2020 diff hist +87 Translations:Difficulty scaling/372/zh No edit summary current
- 12:5012:50, 11 May 2020 diff hist +137 等級系統 No edit summary
- 12:5012:50, 11 May 2020 diff hist −87 Translations:Difficulty scaling/372/zh No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 等級系統 No edit summary
- 12:4812:48, 11 May 2020 diff hist +214 Translations:Difficulty scaling/333/zh No edit summary current
- 12:4712:47, 11 May 2020 diff hist −214 Translations:Difficulty scaling/333/zh No edit summary
- 12:4312:43, 11 May 2020 diff hist +56 N Translations:Difficulty scaling/371/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===" current
- 12:4312:43, 11 May 2020 diff hist +60 N Translations:Difficulty scaling/363/zh Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===" current
- 12:4312:43, 11 May 2020 diff hist −214 等級系統 Created page with "GlobalParameter::shieldSurfMasterFrictionRatio"
- 12:4312:43, 11 May 2020 diff hist +69 N Translations:Difficulty scaling/330/zh Created page with "GlobalParameter::shieldSurfMasterFrictionRatio" current
- 12:4312:43, 11 May 2020 diff hist +55 N Translations:Difficulty scaling/377/zh Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===" current
- 12:4212:42, 11 May 2020 diff hist +53 N Translations:Difficulty scaling/360/zh Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===" current
- 12:4212:42, 11 May 2020 diff hist −9 等級系統 Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..."
- 12:4212:42, 11 May 2020 diff hist +229 N Translations:Difficulty scaling/392/zh Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的..." current
- 12:4212:42, 11 May 2020 diff hist +18 等級系統 Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +54 N Translations:Difficulty scaling/391/zh Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −73 等級系統 Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)"
- 12:4212:42, 11 May 2020 diff hist +93 N Translations:Difficulty scaling/390/zh Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)" current
- 12:4212:42, 11 May 2020 diff hist −28 等級系統 Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。"
- 12:4212:42, 11 May 2020 diff hist +81 N Translations:Difficulty scaling/389/zh Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。" current
- 12:4212:42, 11 May 2020 diff hist +125 等級系統 Created page with "=== Special case 1: 城堡裡的厄咒加儂 ==="
- 12:4212:42, 11 May 2020 diff hist +48 N Translations:Difficulty scaling/387/zh Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===" current
- 12:4212:42, 11 May 2020 diff hist −74 等級系統 Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。"
- 12:4212:42, 11 May 2020 diff hist +127 N Translations:Difficulty scaling/386/zh Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。" current
- 12:4212:42, 11 May 2020 diff hist +172 等級系統 Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa..."
- 12:4212:42, 11 May 2020 diff hist +870 N Translations:Difficulty scaling/385/zh Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa..." current
- 12:4112:41, 11 May 2020 diff hist −2 等級系統 Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別..."
- 12:4112:41, 11 May 2020 diff hist +196 N Translations:Difficulty scaling/384/zh Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別..." current
- 12:4112:41, 11 May 2020 diff hist −1 等級系統 Created page with "== 厄咒加儂 =="
- 12:4112:41, 11 May 2020 diff hist +18 N Translations:Difficulty scaling/383/zh Created page with "== 厄咒加儂 ==" current
- 12:4112:41, 11 May 2020 diff hist −41 等級系統 Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm..."
- 12:4112:41, 11 May 2020 diff hist +415 N Translations:Difficulty scaling/382/zh Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm..." current
- 12:4012:40, 11 May 2020 diff hist +1 等級系統 Created page with "== 大數據 =="
- 12:4012:40, 11 May 2020 diff hist +15 N Translations:Difficulty scaling/381/zh Created page with "== 大數據 ==" current
- 12:4012:40, 11 May 2020 diff hist +1,139 等級系統 Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;..."
- 12:4012:40, 11 May 2020 diff hist +1,407 N Translations:Difficulty scaling/380/zh Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;..." current
- 12:4012:40, 11 May 2020 diff hist +57 等級系統 Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。"