User contributions for Leoetlino
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11 May 2020
- 12:3312:33, 11 May 2020 diff hist +1 等級系統 Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。"
- 12:3312:33, 11 May 2020 diff hist +102 N Translations:Difficulty scaling/348/zh Created page with "在 map units 這類的地方,下面這些值記載了遊戲打算如何加成武器。" current
- 12:3312:33, 11 May 2020 diff hist +285 等級系統 Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)"
- 12:3312:33, 11 May 2020 diff hist +169 N Translations:Difficulty scaling/347/zh Created page with "=== <code>SharpWeaponJudgeType</code> === 這個屬性決定某個敵人或武器「至少」會被加成多少。 (意即:就算經驗值不夠還是會加成。)" current
- 12:3312:33, 11 May 2020 diff hist +57 等級系統 Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..."
- 12:3312:33, 11 May 2020 diff hist +272 N Translations:Difficulty scaling/346/zh Created page with "不過西諾克斯的 LevelSensorMode 屬性並不控制他脖子上的武器如何升級(到頭來是脖子上而不是手上)。總之,西諾克斯用的是另一個..." current
- 12:3312:33, 11 May 2020 diff hist −35 等級系統 Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..."
- 12:3312:33, 11 May 2020 diff hist +194 N Translations:Difficulty scaling/345/zh Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的..." current
- 12:3212:32, 11 May 2020 diff hist −4 等級系統 Created page with "== 屬性 =="
- 12:3212:32, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/344/zh Created page with "== 屬性 ==" current
- 12:3212:32, 11 May 2020 diff hist +78 等級系統 Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..."
- 12:3212:32, 11 May 2020 diff hist +274 N Translations:Difficulty scaling/343/zh Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓..." current
- 12:3212:32, 11 May 2020 diff hist −22 等級系統 Created page with "在大師模式裡是否避免升級"
- 12:3212:32, 11 May 2020 diff hist +36 N Translations:Difficulty scaling/342/zh Created page with "在大師模式裡是否避免升級" current
- 12:3212:32, 11 May 2020 diff hist −25 等級系統 Created page with "是否只在大師模式出現"
- 12:3212:32, 11 May 2020 diff hist +30 N Translations:Difficulty scaling/341/zh Created page with "是否只在大師模式出現" current
- 12:3112:31, 11 May 2020 diff hist +2 等級系統 Created page with "預設值"
- 12:3112:31, 11 May 2020 diff hist +9 N Translations:Difficulty scaling/339/zh Created page with "預設值" current
- 12:3112:31, 11 May 2020 diff hist −3 等級系統 Created page with "參數"
- 12:3112:31, 11 May 2020 diff hist +6 N Translations:Difficulty scaling/338/zh Created page with "參數" current
- 12:3112:31, 11 May 2020 diff hist +120 等級系統 Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..."
- 12:3112:31, 11 May 2020 diff hist +605 N Translations:Difficulty scaling/337/zh Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只..." current
- 12:3112:31, 11 May 2020 diff hist −62 等級系統 Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。"
- 12:3112:31, 11 May 2020 diff hist +83 N Translations:Difficulty scaling/336/zh Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。"
- 12:3112:31, 11 May 2020 diff hist +63 N Translations:Difficulty scaling/335/zh Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "== 敵人 =="
- 12:3112:31, 11 May 2020 diff hist +12 N Translations:Difficulty scaling/334/zh Created page with "== 敵人 ==" current
- 12:3112:31, 11 May 2020 diff hist +183 等級系統 Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."
- 12:3112:31, 11 May 2020 diff hist +269 N Translations:Difficulty scaling/333/zh Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,..."
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "addGuardMin 到 addGuardMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +49 N Translations:Difficulty scaling/332/zh Created page with "addGuardMin 到 addGuardMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +10 等級系統 Created page with "Shield guard up 防禦力"
- 12:3112:31, 11 May 2020 diff hist +25 N Translations:Difficulty scaling/331/zh Created page with "Shield guard up 防禦力" current
- 12:3112:31, 11 May 2020 diff hist +1 等級系統 Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +57 N Translations:Difficulty scaling/328/zh Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +7 等級系統 Created page with "Quick shot (bows) 速射"
- 12:3112:31, 11 May 2020 diff hist +24 N Translations:Difficulty scaling/327/zh Created page with "Quick shot (bows) 速射" current
- 12:3112:31, 11 May 2020 diff hist −212 等級系統 Created page with "5-shot burst 五連發"
- 12:3112:31, 11 May 2020 diff hist +22 N Translations:Difficulty scaling/326/zh Created page with "5-shot burst 五連發" current
- 12:3112:31, 11 May 2020 diff hist +22 等級系統 Created page with "Multi-shot burst (bows) 多發弓發數增加"
- 12:3112:31, 11 May 2020 diff hist +45 N Translations:Difficulty scaling/325/zh Created page with "Multi-shot burst (bows) 多發弓發數增加" current
- 12:3112:31, 11 May 2020 diff hist +1 等級系統 Created page with "addThrowMin 到 addThrowMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +49 N Translations:Difficulty scaling/324/zh Created page with "addThrowMin 到 addThrowMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +16 等級系統 Created page with "Long throw 遠距離投擲"
- 12:3112:31, 11 May 2020 diff hist +26 N Translations:Difficulty scaling/323/zh Created page with "Long throw 遠距離投擲" current
- 12:3112:31, 11 May 2020 diff hist −1 等級系統 Created page with "addLifeMin 到 addLifeMax 之間的隨機數字"
- 12:3112:31, 11 May 2020 diff hist +47 N Translations:Difficulty scaling/322/zh Created page with "addLifeMin 到 addLifeMax 之間的隨機數字" current
- 12:3112:31, 11 May 2020 diff hist +16 等級系統 Created page with "Durability up 耐久度提升"
- 12:3112:31, 11 May 2020 diff hist +29 N Translations:Difficulty scaling/321/zh Created page with "Durability up 耐久度提升" current