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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/278/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/277/zh (Created page with "=== 加成的方向 ===")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/276/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/275/zh (Created page with "== 武器加成 ==")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/274/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/273/zh (Created page with "下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 '''and''' it was...")
- 12:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/272/zh (Created page with "== 武器 ==")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/271/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/270/zh (Created page with "== 阻止升級的情況 ==")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/269/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/268/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 Ecosystem::LevelSensor 這個子系統會用 #Ecosystem::LevelSensor::calculatePoints 計算你...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/267/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/266/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 12:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/265/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/264/zh (Created page with "== 經驗值 ==")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/263/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:27, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "等級系統")
- 12:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 12:26, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 12:26, 11 May 2020 Leoetlino talk contribs removed Difficulty scaling from the translation system
- 12:20, 11 May 2020 Leoetlino talk contribs completed deletion of translation page 等級系統
- 12:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/153/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:19, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 12:16, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 12:06, 11 May 2020 Leoetlino talk contribs deleted page 等級系統 (content was: "<languages/> '''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人可能在若干次血月後變成了更強的敵人,且其手上的武器也有所變化。 == 經驗值 == 等級系統是根據存檔裡的一個「經驗值」系統決定的。...", and the only contributor was "Leoetlino" (talk))
- 12:05, 11 May 2020 Leoetlino talk contribs removed Difficulty scaling from the translation system
- 12:02, 11 May 2020 Leoetlino talk contribs undeleted page Translations:Difficulty scaling/9/zh (3 revisions)
- 11:58, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/19/zh (Created page with "=== <code>LevelSensorMode</code> === 這個 actor 屬性決定了一個武器或敵人會不會升級,一個敵人的 LevelSensorMode 屬性同時控制了它手上的...")
- 11:56, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/18/zh (Created page with "== 屬性 ==")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/133/zh (Created page with "在大師模式裡,某些敵人的 IsHardModeActor、DisableRankUpForHardMode、LevelSensorMode這三個參數會同時被遊戲設計師手動調整。調整的目的是讓...")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/132/zh (Created page with "在大師模式裡是否避免升級")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/131/zh (Created page with "是否只在大師模式出現")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/128/zh (Created page with "參數")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/17/zh (Created page with "註記:有些敵人本身是無法升級的(例如帶冰、火、電的蜥蜴), 這僅僅是代表他們自身就已經是最高級了。 而他們手上的武器只...")
- 10:36, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/127/zh (Created page with "遊戲在載入敵人時會根據一定的規則升級敵人。")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/15/zh (Created page with "== 敵人 ==")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力")
- 10:35, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/101/zh (Created page with "addRapidFireMin 到 addRapidFireMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/100/zh (Created page with "Quick shot (bows) 速射")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/99/zh (Created page with "5-shot burst 五連發")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/98/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/97/zh (Created page with "addThrowMin 到 addThrowMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/96/zh (Created page with "Long throw 遠距離投擲")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/95/zh (Created page with "addLifeMin 到 addLifeMax 之間的隨機數字")
- 10:34, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/94/zh (Created page with "Durability up 耐久度提升")