Object respawning: Difference between revisions
fix typo
imported>Leoetlino m (→Shop items: wording) |
imported>Leoetlino (fix typo) |
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=== The revival map grid === | === The revival map grid === | ||
The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0.. | The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..7). | ||
Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'': | Given an item located in column <code>itemCol</code> and row <code>itemRow</code>, the player is considered to not be in its map area ''if and only if'': |