GameDataMgr: Difference between revisions
→Reset flags
imported>Leoetlino |
imported>Leoetlino |
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| 1 || 0 || No reset{{check}} | | 1 || 0 || No reset{{check}} | ||
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| 2 || 1 || Corresponds to reset type 1 | | 2 || 1 || Corresponds to reset type 1: reset on blood moon | ||
Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens) | Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens) | ||
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| 4 || 2 || Corresponds to reset type 2 | | 4 || 2 || Corresponds to reset type 2: reset on stage generation | ||
Set when preparing for a stage generation. | Set when preparing for a stage generation. | ||
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| 8 || 3 || Corresponds to reset type 3 | | 8 || 3 || Corresponds to reset type 3: reset every night at midnight | ||
Set every day at midnight. | Set every day at midnight. | ||
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| 0x10 || 4 || Corresponds to reset type 4 | | 0x10 || 4 || Corresponds to reset type 4: reset every time the Lord of the Mountain appears | ||
Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear. | Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear. |