GameDataMgr: Difference between revisions
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→Reset flags
imported>Leoetlino |
imported>Leoetlino |
||
Line 64: | Line 64: | ||
Stored at GameDataMgr+0xC1C on Switch 1.5.0. | Stored at GameDataMgr+0xC1C on Switch 1.5.0. | ||
{|class="wikitable" | {|class="wikitable" | ||
! Flag !! Description | ! Flag !! ResetType !! Description | ||
|- | |- | ||
| 1 || | | 1 || 0 || No reset{{check}} | ||
|- | |- | ||
| 2 || Corresponds to reset type 1. | | 2 || 1 || Corresponds to reset type 1. | ||
Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens) | Set from [[SaveSystem]] code (under specific cases when a save is being loaded), or more commonly from [[AIDef:Action/EventOffWaitRevivalAction|action::EventOffWaitRevivalAction]] (whenever a Blood Moon happens) | ||
|- | |- | ||
| 4 || Corresponds to reset type 2. | | 4 || 2 || Corresponds to reset type 2. | ||
Set when preparing for a stage generation. | Set when preparing for a stage generation. | ||
|- | |- | ||
| 8 || Corresponds to reset type 3. | | 8 || 3 || Corresponds to reset type 3. | ||
Set every day at midnight. | Set every day at midnight. | ||
|- | |- | ||
| 0x10 || Corresponds to reset type 4. | | 0x10 || 4 || Corresponds to reset type 4. | ||
Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear. | Set by [[WorldMgr]] when it determines that the Lord of the Mountain should appear. |