ActorParam/DamageParam: Difference between revisions
→Parameters: translate some descriptions
imported>Leoetlino No edit summary |
imported>Leoetlino (→Parameters: translate some descriptions) |
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| IsDeadBurnout || bool || xxx || 燃え尽きでライフ0 | | IsDeadBurnout || bool || xxx || 燃え尽きでライフ0 | ||
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| IsMetamorBurnout || bool || | | IsMetamorBurnout || bool || Actor changes on burnout || 燃え尽きでアクタ変化 | ||
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| IsMatamorFromTg || bool || | | IsMatamorFromTg || bool || Actor changes on burnout from fire sword || 炎剣で切っても変化する | ||
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| Burnable || bool || | | Burnable || bool || Can be burned || 燃え状態有効 | ||
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| BurnDamage || int || | | BurnDamage || int || Level 1 burn damage (-1 to disable) || 燃えダメージLv1(-1でダメージ受けない) | ||
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| BurnDamage2 || int || | | BurnDamage2 || int || Level 2 burn damage (same as Lv1 if -1) || 燃えダメージLv2(-1でLv1と同じ) | ||
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| BurnDamage3 || int || | | BurnDamage3 || int || Level 3 burn damage (same as Lv2 if -1) || 燃えダメージLv3(-1でLv2と同じ) | ||
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| BurnDamage4 || int || | | BurnDamage4 || int || Level 4 burn damage (same as Lv3 if -1) || 燃えダメージLv4(-1でLv3と同じ) | ||
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| BurnDamage5 || int || | | BurnDamage5 || int || Level 5 burn damage (same as Lv4 if -1) || 燃えダメージLv5(-1でLv4と同じ) | ||
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| BurnTime || int || | | BurnTime || int || Burn duration || 燃え時間 | ||
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| BurnDamageInterval || int || | | BurnDamageInterval || int || Receive burn damage every N frames when on fire (-1 to disable) || [火に接触時]燃えダメージ間隔(-1で無し) | ||
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| BurnContinuousDamage || int || | | BurnContinuousDamage || int || Periodic burn damage value when on fire || [火に接触時]燃え継続ダメージ | ||
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| BurnCritical || bool || xxx || 火異常がクリティカル扱いか | | BurnCritical || bool || xxx || 火異常がクリティカル扱いか | ||
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| IsDeadIce || bool || xxx || 凍結でライフ0 | | IsDeadIce || bool || xxx || 凍結でライフ0 | ||
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| IsMetamorIce || bool || | | IsMetamorIce || bool || Actor changes when frozen || 凍結でアクタ変化 | ||
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| Iceable || bool || | | Iceable || bool || Can be frozen || 凍結状態有効 | ||
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| IceDamage || int || | | IceDamage || int || Freeze damage || 凍結ダメージ | ||
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| IceTime || int || | | IceTime || int || Freeze duration (in frames) || 凍結時間(f) | ||
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| IceBreakableByAtk || bool || | | IceBreakableByAtk || bool || Can be unfrozen by attacks || 凍結時攻撃で割れるか | ||
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| IceBreakDamageRatio || float || | | IceBreakDamageRatio || float || Damage multiplier when unfrozen by attack || 凍結破壊ダメージ倍率 | ||
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| IceCritical || bool || xxx || 凍結異常がクリティカル扱いか(濡れたら死ぬようになります) | | IceCritical || bool || xxx || 凍結異常がクリティカル扱いか(濡れたら死ぬようになります) | ||
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| IsDeadElectric || bool || xxx || 帯電でライフ0 | | IsDeadElectric || bool || xxx || 帯電でライフ0 | ||
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| IsMetamorElectric || bool || | | IsMetamorElectric || bool || Actor changes when shocked || 帯電でアクタ変化 | ||
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| Electricable || bool || | | Electricable || bool || Can be shocked || 痺れ状態有効 | ||
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| ElectricDamage || int || | | ElectricDamage || int || Shock damage || 痺れダメージ | ||
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| ElectricTime || int || | | ElectricTime || int || Shock effect duration (in frames) || 痺れ時間(f) | ||
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| ElecCancelableByAtk || bool || | | ElecCancelableByAtk || bool || Whether shock effect is cancelled by attacks || 痺れ時攻撃でキャンセルされるか | ||
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| ProofElecAtSmallDamage || bool || xxx || 電気弾無効時小ダメージアクションをとるか | | ProofElecAtSmallDamage || bool || xxx || 電気弾無効時小ダメージアクションをとるか | ||
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| WetAffect || bool || | | WetAffect || bool || Can become wet || 濡れ有効 | ||
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| LightningAffect || bool || | | LightningAffect || bool || Is affected by lightning || 落雷有効 | ||
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| LightningDamage || int || | | LightningDamage || int || Lightning damage || 落雷ダメージ | ||
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| GerudoHeroAffect || bool || | | GerudoHeroAffect || bool || Is affected by Urbosa's Fury || 英傑加護(雷)有効 | ||
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| GerudoHeroDamage || int || | | GerudoHeroDamage || int || Urbosa's Fury damage || 英傑加護(雷)ダメージ | ||
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| GerudoHeroTime || int || | | GerudoHeroTime || int || Urbosa's Fury shock effect duration (blow off when 0) || 英傑加護(雷)痺れ時間(0だと吹っ飛び) | ||
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| GustAffect || bool || | | GustAffect || bool || Is affected by gusts of wind || 突風有効 | ||
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| DrownHeight || float || | | DrownHeight || float || Water depth before drowning (-1 to disable) || 溺れる水深(-1で溺れない) | ||
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| DrownDamage || int || | | DrownDamage || int || Drown damage (0 for special cases) || 溺れた瞬間に食らうダメージ(特殊な場合を除き0でいい) | ||
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| ColdWaterFrozenTime || int || xxx || 冷たい水地形で凍結する時間 | | ColdWaterFrozenTime || int || xxx || 冷たい水地形で凍結する時間 | ||
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| ColdWaterAffect || bool || | | ColdWaterAffect || bool || Is affected by freezing water || 冷たい水地形でダメージ有 | ||
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| ColdWaterDamage || int || | | ColdWaterDamage || int || Damage when in freezing water || 冷たい水ダメージ値 | ||
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| ColdWaterDamageInterval || int || | | ColdWaterDamageInterval || int || Receive damage every N frames when in freezing water || 冷たい水ダメージ最浅間隔 | ||
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| ColdWaterDamageStartDepth || float || | | ColdWaterDamageStartDepth || float || Depth threshold for freezing water || 冷たい水ダメージ最浅閾値 | ||
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| ColdWaterDamageIntervalDeep || int || | | ColdWaterDamageIntervalDeep || int || Receive damage every N frames when in deep freezing water (-1 to disable) || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない) | ||
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| ColdWaterDamageDeepDepth || float || | | ColdWaterDamageDeepDepth || float || Depth threshold for deep freezing water (-1 to disable) || 冷たい水ダメージ最深閾値(-1で最深間隔は使わない) | ||
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| HotWaterBoiledTime || int || | | HotWaterBoiledTime || int || Time in frames to boil (-1 to disable, if enabled please disable the below settings) || 熱湯地形で茹であがる時間(-1で無効,有効にする場合は以下は無効設定にして下さい) | ||
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| HotWaterHealAffect || bool || | | HotWaterHealAffect || bool || Heals when in hot water || 温泉地形で影響有 | ||
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| HotWaterHeal || int || | | HotWaterHeal || int || Hot water heal value || 温泉回復値 | ||
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| HotWaterHealInterval || int || | | HotWaterHealInterval || int || Recover health every N frames when in hot water || 温泉影響最浅間隔 | ||
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| HotWaterHealStartDepth || float || | | HotWaterHealStartDepth || float || Depth threshold for hot water || 温泉影響最浅閾値 | ||
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| HotWaterHealIntervalDeep || int || | | HotWaterHealIntervalDeep || int || Recover health every N frames when in deep hot water (-1 to disable) || 温泉影響最深間隔(-1なら使わない) | ||
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| HotWaterHealDeepDepth || float || | | HotWaterHealDeepDepth || float || Depth threshold for deep hot water || 温泉影響最深閾値(-1で最深間隔は使わない) | ||
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| HotWaterChemCrit || bool || xxx || 温泉入るとケミカルクリティカル | | HotWaterChemCrit || bool || xxx || 温泉入るとケミカルクリティカル | ||
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| PoisonBogAffect || bool || | | PoisonBogAffect || bool || Is affected by poison swamp terrain || 毒沼地形でダメージ有 | ||
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| PoisonBogDamage || int || | | PoisonBogDamage || int || Poison damage || 毒沼ダメージ値 | ||
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| PoisonBogDamageInterval || int || | | PoisonBogDamageInterval || int || Receive poison damage every N frames || 毒沼ダメージ間隔 | ||
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| LavaAffect || bool || | | LavaAffect || bool || Is affected by lava terrain || 溶岩地形でダメージ有 | ||
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| LavaDamage || int || | | LavaDamage || int || Lava damage || 溶岩ダメージ間隔 | ||
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| LavaDamageInterval || int || | | LavaDamageInterval || int || Receive lava damage every N frames || 溶岩ダメージ間隔 | ||
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| LavaDeepDepth || float || | | LavaDeepDepth || float || Depth threshold for deep lava || 深い溶岩閾値 | ||
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| LavaDeepDamage || int || | | LavaDeepDamage || int || Deep lava damage || 深い溶岩ダメージ値 | ||
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| CurseAffect || bool || | | CurseAffect || bool || Receives malice damage || 怨念ダメージ状態有効 | ||
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| CurseDamage || int || | | CurseDamage || int || Malice damage || 怨念ダメージ | ||
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| CurseInterval || int || | | CurseInterval || int || Receive malice damage every N frames (-1 to disable) || 怨念ダメージ間隔(-1で無し) | ||
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| CurseContinuousDamage || int || xxx || 怨念継続ダメージ | | CurseContinuousDamage || int || xxx || 怨念継続ダメージ | ||
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| HeavySnowColdTime || int || | | HeavySnowColdTime || int || Freeze duration when it's snowing heavily (-1 to not freeze) || 大雪時凍るまでの時間(-1で凍らない) | ||
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