Object respawning/zh: Difference between revisions

Created page with "=== 重生用地圖網格 ==="
(Created page with "商品的 Revival flags 裡,GameDataMgr 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)")
(Created page with "=== 重生用地圖網格 ===")
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商品的 Revival flags 裡,[[ResetType]] 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)
商品的 Revival flags 裡,[[ResetType]] 這一項被設成 3。(意思是凡是設成 3 的物品都會根據上面講的商店的邏輯補貨。)


=== The revival map grid ===
=== 重生用地圖網格 ===


The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..7).
The revival map grid is used for shop items and for randomly-respawned items. It is slightly different from the regular map unit grid and features 10 columns (0..9) and 8 rows (0..7).
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