Search results
- MapTower.beco (category Ecosystem map files (BotW))Bootup.pack. Its canonical resource path is "Ecosystem/MapTower.beco". MapTower.beco is a beco file that maps coordinates on the MainField stage to Sheikah454 bytes (37 words) - 23:25, 10 March 2019
- FieldMapArea.beco (category Ecosystem map files (BotW))resource path is "Ecosystem/FieldMapArea.beco". FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers. It is677 bytes (70 words) - 23:25, 10 March 2019
- LoadBalancer.beco (category Ecosystem map files (BotW))eco::getCurrentAreaData( link->position.x, link->position.z, Ecosystem::sInstance, &Ecosystem::sInstance->loadBalancer); this->cpuLoadBalancer = balancer;991 bytes (98 words) - 23:26, 10 March 2019
- archive files for the game's GUI and HUD. These are used to store UI files (layouts, animations and images). Map contains files defining the game's map areas2 KB (225 words) - 14:48, 3 April 2019
- found in Bootup.pack. Its canonical resource path is "Ecosystem". Ecosystem contains configuration files for game areas and for the Placement and AutoPlacement1 KB (601 words) - 13:29, 3 April 2019
- beco (category File formats)com/zeldaret/botw/blob/022f029db1ef03d900fb54bad0807939c9695720/src/KingSystem/Ecosystem/ecoSystem.cpp#L100 beco files are used in Breath of the Wild to map coordinates3 KB (289 words) - 01:22, 24 November 2021
- resource path is "Ecosystem/FieldMapArea.beco". FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers. This447 bytes (224 words) - 14:56, 3 April 2019
- resource path is "Ecosystem/FieldMapArea.beco". FieldMapArea.beco is a beco file that maps coordinates on the MainField stage to map area numbers. This480 bytes (235 words) - 09:57, 21 October 2018
- Executable (section File)Placement files would have contained. (Configuration for the PlacementMgr?) Given the small resource size, it is likely that bplacement files are not AAMP16 KB (1,910 words) - 22:24, 9 March 2020
- on Switch. Map contains files defining the game's map areas and the objects that populate them. Model contains sbfres graphic resource files, which contain2 KB (421 words) - 01:08, 5 April 2019
- configuration files for in-game demos (cutscenes). This directory is found in Bootup.pack. Its canonical resource path is "Ecosystem". Ecosystem contains configuration3 KB (1,031 words) - 22:18, 1 April 2019
- AreaData.byml (category Content (BotW))is "Ecosystem/AreaData.byml". AreaData.byml is a BYML file that configures area properties. It contains a list of area entries (sorted by the map area599 bytes (66 words) - 17:39, 28 October 2018
- Project:Pages (section W)started Main Page/Header Main Page/Navigation Main Page/News Map MapTower.beco Map area Map unit Message archives msbt No death damage normal.bwinfo nxargs155 bytes (468 words) - 10:51, 28 October 2019