Recipe configures item crafting. (It has nothing to do with cooking recipes.) Recipes are used for armor upgrades, ancient weapons that can be bought[check] and for making elemental arrows, the latter of which is a scrapped idea[1].
brecipeFormat |
AAMP |
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Version |
0 |
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Type |
xml |
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This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
Parameter objects
Key |
Type |
Description
|
TableNum |
int |
Number of tables
|
Table%02d |
str64 |
Name of the N-th table (indexes start at 1); usually "Normal0"
|
[TableName]
Key |
Type |
Description
|
ColumnNum |
int |
Number of columns per item (2)
|
ItemName%02d |
str64 |
Actor name of the N-th required ingredient (indexes start at 1)
|
ItemNum%02d |
int |
Required count for the N-th ingredient (indexes start at 1)
|
- ↑ See Actor/Recipe/Obj_ElectricArrow_A_02.brecipe and related files