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  • The Great Plateau barrier (category Internals/en)
    The Great Plateau barrier prevents Link from leaving the Great Plateau before he has acquired the paraglider. The barrier is implemented by two layers:...
    3 KB (501 words) - 15:58, 12 May 2020
  • Amiibo drops (category Internals/en)
    Warning: Display title "amiibo drops/en" overrides earlier display title "Amiibo drops". amiibo are registered every time an amiibo is used. AIDef:Action/CreateEpona...
    6 KB (758 words) - 12:05, 28 May 2020
  • WorldMgr (category Internals/en)
    time, including Blood Moons and the Lord of the Mountain's apparition. Internally, time of day is stored as a float in the [0.0, 360.0] range. 0.0 = midnight...
    10 KB (1,059 words) - 20:01, 16 May 2020
  • Difficulty scaling (category Internals/en)
    property controls the minimum modifier tier that a weapon can receive. Internally and in assets such as map units, the following values are used for modifiers:...
    16 KB (1,930 words) - 19:58, 12 May 2020
  • Object respawning (category Internals/en)
    Many materials, weapons and enemies in Breath of the Wild respawn after a certain amount of time to prevent the world from getting too empty. The exact...
    33 KB (4,808 words) - 23:14, 28 May 2020
  • dernières entrées sont gardées). Sinon, le compteur de scans est incrémenté en mettant à jour l'entrée existante. Enfin, AmiiboLastTouchDate est mis à la...
    7 KB (863 words) - 13:34, 14 June 2022
  • Nivellement de la difficulté (category Internals/fr)
    apparaissent en bleu ou en blanc dans l'IU du jeu) and un autre pour ceux de meilleur niveau (jaune). Ceux qui appartiennent au rang jaune sont en général supérieurs...
    19 KB (2,221 words) - 12:57, 14 June 2022
  • WorldMgr (category Internals/fr)
    lune a été mise manuellement (par exemple en utilisant AIDef:Action/EventSetMoonType), cette valeur sera utilisée en tant que phase de la lune. La phase de...
    12 KB (1,243 words) - 12:14, 14 June 2022
  • Escape Ganon glitch (category Game mechanics/en)
    invisible after activating the final boss sequence: the map objects are internally called FldObj_RockBridgeGerudoEntrance_A_01, and because of Nintendo's...
    12 KB (1,754 words) - 17:17, 11 May 2020
  • Time (category Game mechanics/en)
    all. Quite the opposite, as the timer does not advance during cutscenes. Internally, time of day is stored as a float in the [0.0, 360.0] range. 0.0 is 00:00...
    6 KB (1,039 words) - 17:04, 11 May 2020
  • Réapparition des objets (category Internals/fr)
    monde ou non. Les objets des boutiques sont régénérés chaque jour à minuit, en supposant que les conditions suivantes soient remplies : le joueur n'est dans...
    33 KB (4,825 words) - 09:25, 19 April 2023
  • during development and for the build process, since the tag names refer to internal development tools or processes and things like map texture generation....
    628 KB (112 words) - 00:32, 5 February 2022