CheckPlayerState| AI definition |
|---|
| Type |
Query |
|---|
DynamicInstParams
| Name |
Type |
Default value |
Description
|
| PlayerState |
Int |
|
|
PlayerState
![[icon]](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/20px-Wiki_letter_w_cropped.svg.png) | This section needs expansion. You can help by adding to it. |
| Value |
Description
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| 0 |
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| 1 |
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| 2 |
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| 3 |
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| 4 |
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| 5 |
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| 6 |
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| 7 |
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| 8 |
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| 9 |
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| 10 |
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| 11 |
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| 12 |
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| 13 |
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| 14 |
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| 15 |
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| 16 |
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| 17 |
isInWater
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| 18 |
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| 19 |
isOnRaft
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| 20 |
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| 21 |
"Damage" or "DamageShock" or "SlippingDown" [check]
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| 22 |
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| 23 |
CutFallLand
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| 24 |
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| 25 |
isOnIceMakerBlock
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| 26 |
Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
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| 27 |
Some motorcycle state [check]
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| 28 |
Some motorcycle state [check]
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Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.