AIDef:Action/ChangeScene
| AI definition | |
|---|---|
| Type | Action |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WarpDestMapName | String |
Destination map. Format: {MapType}/{Map} Example: "MainFieldDungeon/RemainsFire", "MainField/A-1" | |
| WarpDestPosName | String |
Destination position (defined in Static.mubin for each map type) Example: "StartR" | |
| FadeType | Int |
| |
| StartType | Int |
| |
| EvflName | String | Name of the event flow to start after warp is complete
Example: Demo622_1 | |
| EntryPointName | String | Name of the entry point in the event flow
Example: Demo622_1 |
Derived definitions
Demo_ChangeScene (EventSystemActor)
No overridden parameters.
See also
- Scene
- AIDef:Action/AreaRoot for area-based scene change triggers
- AIDef:Action/FromCDungeonToMainField
- AIDef:Action/ToCDungeon