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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/14/zh (Created page with "藍標、白標(Blue/White)是比較低階的升級,標記成「某某某提升」。黃標(Yellow)是高階的升級,標記成「某某某大提升」。以攻擊...")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 10:31, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/121/zh (Created page with "Shield guard up 防禦力")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/117/zh (Created page with "Quick shot (bows) 速射")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/115/zh (Created page with "Multi-shot burst (bows) 多發弓發數增加")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/113/zh (Created page with "Long throw 遠距離投擲")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/111/zh (Created page with "Durability up 耐久度提升")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/109/zh (Created page with "Attack up 攻擊力")
- 10:30, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/107/zh (Created page with "加成的方向")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/106/zh (Created page with "要往哪個方向加成(加攻擊還是加耐久?還是別的?)是隨機的, 每個可能的方向有同樣的機率被選到。")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/12/zh (Created page with "=== 加成的方向 ===")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/71/zh (Created page with "武器的加成有三個要素。 一是武器本身會被更新成更好的武器(騎士之劍 -> 王族之劍); 二是武器的攻擊、防禦、耐久等數值擇一...")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/9/zh (Created page with "== 武器加成 ==")
- 10:29, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 10:28, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/8/zh (Created page with "== 武器 == 下面這些武器在生成的時候會呼叫它的 'scaleWeapon' 函數 * '''單獨存在的武器''': The actor property 'LevelSensorMode' is higher than 1 and...")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/69/zh (Created page with "下面這個情況會導致敵人跟武器維持原樣(總而言之就是林克在劍之考驗裡)。 * WorldMgr::sInstance->stageType == 1 (Open World stage) * 且 WorldM...")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/7/zh (Created page with "== 阻止升級的情況 ==")
- 10:27, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/6/zh (Created page with "算出經驗值之後,這個子系統會用這兩個函數 #Ecosystem::LevelSensor::scaleWeapon 跟 #Ecosystem::LevelSensor::scaleActor 來決定敵人跟武器應...")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/5/zh (Created page with "遊戲的存檔裡會儲存死了幾隻怪的計數器,有了計數之後 <code>Ecosystem::LevelSensor</code> 這個子系統會用 #Ecosystem::LevelSensor::calculatePoint...")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/4/zh (Created page with "由於主線劇情會要求玩家殺怪,所以玩家或多或少都會累積經驗值,並且相應地導致等級上升。")
- 10:26, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/3/zh (Created page with "每當有敵人死掉,遊戲就會想增加 Defeated_{SameGroupActorName}_Num 這個計數器。 花括號的意思是,如果是波克布林死掉,就會更新波克布...")
- 10:25, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/68/zh (Created page with "等級系統是根據存檔裡的一個「經驗值」系統決定的。只有怪物死掉可以獲得經驗值。(意即解神廟、解任務之類的事情不算。)")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/2/zh (Created page with "== 經驗值 ==")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/1/zh (Created page with "'''Difficulty scaling'''(等級系統)是曠野之息用來控制敵人跟武器等級的一個機制。你會注意到,在遊玩的過程中,同一個地點的敵人...")
- 10:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/zh (Created page with "等級系統")
- 10:24, 11 May 2020 Leoetlino talk contribs created page 等級系統 (Created page with "等級系統")
- 10:23, 11 May 2020 Leoetlino talk contribs completed deletion of translation page 等級系統
- 10:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/129/zh (Created page with "預設值")
- 10:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/16/zh (Created page with "不過 'LevelSensorMode' < 1 的時候所有敵人(跟武器)都不會升級。")
- 10:19, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/16/zh (content was: "'''Yellow''': 至少黃標。")
- 10:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 10:17, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/63/zh (content was: "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。", and the only contributor was "Simple" (talk))
- 10:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/105/zh (Created page with "addGuardMin 到 addGuardMax 之間的隨機數字")
- 10:17, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/104/zh (Created page with "Shield guard up 防禦力提升")
- 10:17, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/104/zh (content was: "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===", and the only contributor was "Leoetlino" (talk))
- 10:16, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/105/zh (content was: "addGuardMin 到 addGuardMax 之間的隨機數字", and the only contributor was "Leoetlino" (talk))
- 10:16, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/11/zh (Created page with "==== 非 amiibo ====")
- 10:15, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/11/zh (content was: "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 10:15, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/123/zh (Created page with "Critical Hit 最後爆擊")
- 10:14, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/123/zh (content was: "addRapidFireMin 到 addRapidFireMax 之間的隨機數字", and the only contributor was "Leoetlino" (talk))
- 10:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/70/zh (Created page with "註記:從 NPC 那裡拿到的武器(阿卡莱古代研究所、英傑武器)不在上面的列表裡,從而不升級。")
- 10:13, 11 May 2020 Leoetlino talk contribs deleted page Translations:Difficulty scaling/70/zh (content was: "需注意的是: * 最後爆擊 "Critical Hit" 只可能在 weaponCommonSharpWeaponAddCrit 是 true ''且'' 加成的 tier 程度是 White/Blue (白色或藍色的「提升」而不是黃色的「大提升」)時出現。 但是隨著經驗值的提升,所有武器的加成都會漸漸變成 Yellow (黃色的「大提升」),所以「最後爆擊」在遊...", and the only contributor was "Leoetlino" (talk))
- 10:07, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 10:00, 11 May 2020 Leoetlino talk contribs marked Difficulty scaling for translation
- 09:54, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/142/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 09:54, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/141/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/140/zh (Created page with "'''NoneForced''' (寶箱 only): 不加成。寶箱的這個屬性會抹去其他一切升級。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/139/zh (Created page with "'''Yellow''': 至少黃標。")
- 09:53, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/138/zh (Created page with "'''Blue''': 至少藍/白標,按經驗值往上加。")
- 09:52, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/137/zh (Created page with "'''RandomBlue''': 可能是藍標也可能是黃標,隨機決定 (with <code>weaponCommonSharpWeaponPer</code> being the probability).")