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- SARC (category Pages using deprecated source tags)system, only the following tools are recommended: We strongly advise against using other tools because they do not handle file alignment properly.3 KB (448 words) - 23:45, 13 January 2021
- GameScene (category Pages using deprecated source tags)the same stage type typically use the same subsystems and share most characteristics. For example, all open world stages use the Tera height map terrain20 KB (2,422 words) - 16:16, 30 April 2021
- Difficulty scaling (category Pages using deprecated source tags)required_modifier, const char** weapon_to_use_name, WeaponModifier* modifier_to_use, void* unknown) { // some checks using 'unknown' here which seems to be a25 KB (2,488 words) - 10:31, 3 February 2023
- bgdata (category Pages using deprecated source tags)bgdata (binary game data) files are BYMLs containing lists of GameData flags. They are stored in gamedata.sarc and loaded by GameDataMgr. bgdata files4 KB (324 words) - 13:39, 20 October 2020
- QuestProduct.bquestpack (category Pages using deprecated source tags)This resource is found in TitleBG.pack. Its canonical resource path is "Quest/QuestProduct.bquestpack". QuestProduct is the configuration file for the3 KB (163 words) - 16:33, 22 March 2021
- ActorParam/AISchedule (category Pages using deprecated source tags)AISchedule configures actions based on time and other conditions for an actor, as well as the AI states or events that it can trigger. ConditionalTimelines:3 KB (172 words) - 16:24, 5 September 2021
- Name Description Small Varies by source Middle Varies by source Large Varies by source Huge Varies by source21 KB (579 words) - 13:10, 1 February 2023
- Quest flag overrides (category Pages using deprecated source tags)spawning in Rito Village even after all of his quests have been completed used to be a widespread issue. In 1.5.0, Npc_Musician_Come (the flag that causes6 KB (652 words) - 17:29, 5 May 2021
- Object respawning (category Pages using deprecated source tags) (section No revival for use flag (RevivalNoneForUsed))FldObj_RuinGuardian_A_Dynamic The use status for objects under the RevivalNoneForUsed policy will not be reset. This is notably used for terminals. Actors under34 KB (4,815 words) - 20:44, 29 May 2020
- Nivellement de la difficulté (category Pages using deprecated source tags)name, &weapon_to_use, &modifier_to_use)) { actor->setProperty("SharpWeaponJudgeType", modifier_to_use); *actor_to_use = weapon_to_use; return true; } return19 KB (2,223 words) - 12:57, 14 June 2022
- Réapparition des objets (category Pages using deprecated source tags) (section No revival for use flag (RevivalNoneForUsed))FldObj_RuinGuardian_A_Dynamic The use status for objects under the RevivalNoneForUsed policy will not be reset. This is notably used for terminals. Actors under33 KB (4,833 words) - 09:25, 19 April 2023