AIDef:Query/CheckPlayerState
| AI definition | |
|---|---|
| Type | Query |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| PlayerState | Int |
PlayerState
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| Value | Description |
|---|---|
| 0 | Naked[1] |
| 1 | |
| 2 | |
| 3 | "Ride on"[2] |
| 4 | On ground[3] |
| 5 | |
| 6 | |
| 7 | |
| 8 | |
| 9 | |
| 10 | |
| 11 | |
| 12 | |
| 13 | |
| 14 | |
| 15 | Diving into water[4] |
| 16 | In battle[5] |
| 17 | isInWater |
| 18 | Completely naked[6] |
| 19 | isOnRaft |
| 20 | Falling[7] |
| 21 | Not "stable"[8] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
| 22 | |
| 23 | CutFallLand |
| 24 | |
| 25 | isOnIceMakerBlock |
| 26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
| 27 | Some motorcycle state [check] |
| 28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"