Content/Map/MainField
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The MainField directory contains files that define the game's overworld.
Files
DebugDemoArea.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".
LazyTraverseList.smubin
This file is found in the unpacked content files.
Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/LazyTraverseList.mubin".
Location.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Location.mubin".
Static.smubin
This file is found in Bootup.pack.
Its canonical resource path is "Map/MainField/Static.mubin".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/Static.mubin".
Directories
Content/Map/MainField/_DistanceView
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/_DistanceView/".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/_DistanceView/".
This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.
A-1 (etc.)
This directory is found in the base content files and TitleBG.pack.
Its canonical resource path is "Map/MainField/A-1/".
In the add-on content, it is found in AocMainField.pack.
Its DLC canonical path is "Aoc/0010/Map/MainField/A-1/".
A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.