bwinfo| Format |
AAMP |
|---|
| Version |
0 |
|---|
| Type |
winfo |
|---|
|
This article is about the structure in general. For actual values, check the GameROM or the pseudo-source. |
normal.bwinfo is an AAMP file which contains parameters for the game's lighting and climates. It is read by the WorldMgr (world manager).
Parameter objects
Important note: the following listing was automatically generated from game content files. If some names look weird or contain typos, it's Nintendo's fault.
![[icon]](https://upload.wikimedia.org/wikipedia/commons/thumb/1/1c/Wiki_letter_w_cropped.svg/20px-Wiki_letter_w_cropped.svg.png) | This section needs expansion. You can help by adding to it. |
ClimateDefines_%d
| Key
|
Type
|
Description
|
Example value
|
| WeatherType
|
int
|
天候状態 0:晴 1:曇 2:雨 3:雪 (0: sunny, 1: cloudy, 2: rain, 3: snow)
|
0
|
| WeatherBlueskyRate
|
int
|
Rating for how often the sky is blue
|
60
|
| WeatherCloudyRate
|
int
|
Rating for how often the sky has clouds
|
20
|
| WeatherRainRate
|
int
|
Rating for how much rain is being shown
|
10
|
| WeatherHeavyRainRate
|
int
|
Rating for how much Heavy Rain is being shown
|
5
|
| WeatherStormRate
|
int
|
Rating for how often the storm is present
|
5
|
| DayLockBlueSky
|
bool
|
Force sunny weather during the day
|
False
|
| NightLockBlueSky
|
bool
|
Force sunny weather at night
|
False
|
| ClimateTemperatureDay_1000
|
float
|
Temperature to use during daytime if Y (height) >= 1000.0
|
-28.0
|
| ClimateTemperatureDay_0900
|
float
|
Temperature to use during daytime if 900.0 <= Y < 1000.0
|
-28.0
|
| ClimateTemperatureDay_0800
|
float
|
...
|
-20.0
|
| ClimateTemperatureDay_0700
|
float
|
...
|
-10.0
|
| ClimateTemperatureDay_0600
|
float
|
...
|
-5.0
|
| ClimateTemperatureDay_0500
|
float
|
...
|
3.0
|
| ClimateTemperatureDay_0400
|
float
|
...
|
9.0
|
| ClimateTemperatureDay_0300
|
float
|
...
|
15.0
|
| ClimateTemperatureDay_0200
|
float
|
...
|
18.0
|
| ClimateTemperatureDay_0100
|
float
|
...
|
20.0
|
| ClimateTemperatureDay_0000
|
float
|
...
|
25.0
|
| ClimateTemperatureNight_1000
|
float
|
Temperature to use during nighttime if Y (height) >= 1000.0
|
-28.0
|
| ClimateTemperatureNight_0900
|
float
|
Temperature to use during nighttime if 900.0 <= Y < 1000.0
|
-28.0
|
| ClimateTemperatureNight_0800
|
float
|
...
|
-23.0
|
| ClimateTemperatureNight_0700
|
float
|
...
|
-14.0
|
| ClimateTemperatureNight_0600
|
float
|
...
|
-5.0
|
| ClimateTemperatureNight_0500
|
float
|
...
|
-2.0
|
| ClimateTemperatureNight_0400
|
float
|
...
|
6.0
|
| ClimateTemperatureNight_0300
|
float
|
...
|
13.0
|
| ClimateTemperatureNight_0200
|
float
|
...
|
16.0
|
| ClimateTemperatureNight_0100
|
float
|
...
|
18.0
|
| ClimateTemperatureNight_0000
|
float
|
...
|
23.0
|
| MoistureMax
|
float
|
-
|
20.0
|
| MoistureMin
|
float
|
-
|
2.5
|
| WindPower
|
float
|
Power of the Wind (Paragliding, arrows, remote bombs, throwing objects)
|
7.5
|
| IgnitedLevel
|
int
|
1st effect : Burst to flame effect (Death Mountain effect)
2nd effect : kills monsters and destroys everything that is made of wood and food (weapons included) if activated elsewhere on the field
|
0
|
| FeatureColor
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| CalcRayleigh
|
float
|
-
|
1.0
|
| CalcMieSymmetrical
|
float
|
-
|
1.0
|
| CalcMie
|
float
|
-
|
1.0
|
| CalcSfParamNear
|
float
|
-
|
0.0
|
| CalcSfParamAttenuation
|
float
|
-
|
0.0
|
| CalcAmbientIntencity
|
float
|
-
|
1.0
|
| CalcVolumeMaskIntencity
|
float
|
-
|
1.0
|
| PaletteSetSelect
|
int
|
-
|
0
|
| FogType
|
int
|
-
|
0
|
| ForbidComeback
|
bool
|
-
|
False
|
| BlueSkyRainPat
|
int
|
Activate the Rain Pattern
|
1
|
In 1.5.0, there are 20 climate defines (0-19). Climates are configured for each map area by AreaData.byml.
EnvAttribute_%d
| Key
|
Type
|
Description
|
Example value
|
| DifUse
|
bool
|
-
|
False
|
| DifXang
|
float
|
-
|
0.0
|
| DifYang
|
float
|
-
|
0.0
|
| PaletteSel00
|
int
|
-
|
0
|
| PaletteSel01
|
int
|
-
|
1
|
| PaletteSel02
|
int
|
-
|
2
|
| PaletteSel03
|
int
|
-
|
3
|
| PaletteSel04
|
int
|
-
|
4
|
| PaletteSel05
|
int
|
-
|
5
|
| PaletteSel06
|
int
|
-
|
6
|
| PaletteSel07
|
int
|
-
|
7
|
In 1.5.0, there are 59 EnvAttributes (0-58).
WeatherInfluence_%d
| Key
|
Type
|
Description
|
Example value
|
| FeatureColor
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| FeatureFogColor
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| CalcRayleigh
|
float
|
-
|
1.0
|
| CalcMieSymmetrical
|
float
|
-
|
1.0
|
| CalcMie
|
float
|
-
|
1.0
|
| CalcVolumeMaskIntencity
|
float
|
-
|
1.0
|
| BloomThreshhold
|
float
|
-
|
1.0
|
| BloomIntencity
|
float
|
-
|
1.0
|
| AddMoisture
|
float
|
-
|
15.0
|
In 1.5.0, there are 4 such objects.
Remains_%d
| Key
|
Type
|
Description
|
Example value
|
| FeatureColor
|
color
|
-
|
Color(r=1.100000023841858, g=1.100000023841858, b=1.600000023841858, a=1.0)
|
| FeatureFogColor
|
color
|
-
|
Color(r=0.906000018119812, g=0.6140000224113464, b=0.8659999966621399, a=1.0)
|
| AddFog_near
|
float
|
-
|
10.0
|
| AddFog_far
|
float
|
-
|
300.0
|
| AddFog_ratio
|
float
|
-
|
0.4
|
| SfParam_near
|
float
|
-
|
-50.0
|
| SfParam_attenuation
|
float
|
-
|
15.0
|
| CalcRayleigh
|
float
|
-
|
1.5
|
| CalcMieSymmetrical
|
float
|
-
|
1.0
|
| CalcMie
|
float
|
-
|
0.5
|
| BloomThreshhold
|
float
|
-
|
1.0
|
| BloomIntencity
|
float
|
-
|
1.0
|
| CalcVolumeMaskIntencity
|
float
|
-
|
1.0
|
In 1.5.0, there are 7 such objects.
EnvPalette_%d
| Key
|
Type
|
Description
|
Example value
|
| BgDifColor
|
color
|
-
|
Color(r=1.0, g=0.8420000076293945, b=0.6000000238418579, a=1.0)
|
| BgDifIntencity
|
float
|
-
|
2.0
|
| FogColor
|
color
|
-
|
Color(r=0.21299999952316284, g=0.2630000114440918, b=0.13899999856948853, a=0.0)
|
| FogStart
|
float
|
|
0.0
|
| FogEnd
|
float
|
-
|
300.0
|
| YFogColor
|
color
|
Field Fog Color
|
Color(r=0.1889999955892563, g=0.45500001311302185, b=0.2630000114440918, a=0.30000001192092896)
|
| YFogStart
|
float
|
Field Fog
|
20.0
|
| SkySunColorNoUse
|
uint
|
|
0
|
| SkySunColor
|
color
|
Sun Color settings
|
Color(r=0.29600000381469727, g=0.6317999958992004, b=1.0, a=12.0)
|
| SkyIsotropicfade
|
float
|
-
|
1.0
|
| SfParam_near
|
float
|
-
|
-50.0
|
| SfParam_attenuation
|
float
|
-
|
30.0
|
| SfParam_horizontal
|
float
|
-
|
2.5
|
| afParam_attenuationForGrd
|
float
|
-
|
4.0
|
| afParam_attenuationForSky
|
float
|
-
|
0.0
|
| SkyRParam_rayleigh_amplifier
|
float
|
-
|
1.0
|
| SkyRParam_mie_symmetricalProperty
|
float
|
-
|
0.6
|
| SkyRParam_mie_amplifier
|
float
|
-
|
128.0
|
| AmplifierForEnvMap
|
float
|
-
|
1.0
|
| Cloud0_ColorBase
|
color
|
1st Layer Cloud Base Color
|
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
|
| Cloud0_IntencityBase
|
float
|
-
|
0.15
|
| Cloud0_ColorHilight
|
color
|
-
|
Color(r=1.0, g=0.8352940082550049, b=0.3921569883823395, a=1.0)
|
| Cloud0_IntencityHilight
|
float
|
-
|
0.0
|
| Cloud0_ColorShadow
|
color
|
-
|
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
|
| Cloud0_IntencityShadow
|
float
|
-
|
0.15
|
| Cloud0_ColorBackLight
|
color
|
-
|
Color(r=1.0, g=0.6230000257492065, b=0.1770000010728836, a=1.0)
|
| Cloud0_BacklightPower
|
float
|
-
|
0.0
|
| Cloud1_ColorBase
|
color
|
2nd Layer Cloud Base Color
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| Cloud1_IntencityBase
|
float
|
-
|
0.0
|
| Cloud1_ColorHilight
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| Cloud1_IntencityHilight
|
float
|
-
|
0.0
|
| Cloud1_ColorShadow
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| Cloud1_IntencityShadow
|
float
|
-
|
0.0
|
| Cloud1_ColorBackLight
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| Cloud1_BacklightPower
|
float
|
-
|
1.6
|
| Cloud2_ColorBase
|
color
|
3rd Layer Cloud Base Color
|
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
|
| Cloud2_IntencityBase
|
float
|
-
|
0.15
|
| Cloud2_ColorHilight
|
color
|
-
|
Color(r=1.0, g=0.8352940082550049, b=0.3921569883823395, a=1.0)
|
| Cloud2_IntencityHilight
|
float
|
-
|
0.0
|
| Cloud2_ColorShadow
|
color
|
-
|
Color(r=0.10000000149011612, g=0.15299999713897705, b=0.10499999672174454, a=1.0)
|
| Cloud2_IntencityShadow
|
float
|
-
|
0.15
|
| Cloud2_ColorBackLight
|
color
|
-
|
Color(r=1.0, g=0.6230000257492065, b=0.1770000010728836, a=1.0)
|
| Cloud2_BacklightPower
|
float
|
-
|
0.0
|
| Cloud2NoUse
|
uint
|
Use Cloud
|
1
|
| CloudShadowOnOff
|
bool
|
-
|
False
|
| BloomOffsetStart
|
float
|
-
|
19999.0
|
| BloomOffsetEnd
|
float
|
-
|
20000.0
|
| BloomOffset
|
float
|
-
|
0.0
|
| BloomClampedLuminance
|
float
|
-
|
2.0
|
| BloomThreshhold
|
float
|
-
|
1.0
|
| BloomIntencity
|
float
|
-
|
0.125
|
| VolumeMaskColorNoUse
|
uint
|
-
|
0
|
| VolumeMaskColor
|
color
|
-
|
Color(r=1.0, g=0.7639999985694885, b=0.4230000078678131, a=0.6000000238418579)
|
| VolumeMaskIntencity
|
float
|
-
|
0.0
|
| AmbientIntencity
|
float
|
-
|
1.0
|
| Exposure
|
float
|
-
|
0.0
|
In 1.5.0, there are 207 EnvPalettes.
EnvPaletteStatic
| Key
|
Type
|
Description
|
Value
|
| rayleigh_baseHeigh
|
float
|
-
|
15.0
|
| mie_baseHeight
|
float
|
-
|
1.0
|
| mie_scatteringCoeff
|
float
|
-
|
0.0018
|
| mie_symmetricalPropert
|
float
|
-
|
0.8
|
| YFogEnd
|
float
|
-
|
160.0
|
| SfParam_far
|
float
|
-
|
30000.0
|
| SfParam_density
|
float
|
-
|
0.85
|
| BloomComposeColorNoUse_8_8
|
uint
|
-
|
0
|
| BloomLayerColor_8_8
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=0.5)
|
| BloomLayerColorNoUse_16_16
|
uint
|
-
|
0
|
| BloomLayerColor_16_16
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| BloomLayerColorNoUse_32_32
|
uint
|
-
|
1
|
| BloomLayerColor_32_32
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
| BloomLayerColorNoUse_64_64
|
uint
|
-
|
1
|
| BloomLayerColor_64_64
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=0.0)
|
| BloomComposeColor
|
color
|
-
|
Color(r=1.0, g=1.0, b=1.0, a=1.0)
|
EnvPalette_CdanAddFog%d
| Key
|
Type
|
Description
|
Value
|
| DungeonFogFogEnd
|
float
|
-
|
200.0
|
| DungeonFogVolA
|
float
|
-
|
4.0
|
In 1.5.0, there are 4 such objects.
IndoorPalette
| Key
|
Type
|
Description
|
Value
|
| FeatureColor
|
color
|
-
|
Color(r=0.5, g=0.2750000059604645, b=0.23250000178813934, a=0.699999988079071)
|
| CalcVolumeMaskIntencity
|
float
|
-
|
0.7
|
| BloomClampedLuminance
|
float
|
-
|
3.0
|
| BloomThreshhold
|
float
|
-
|
0.95
|
| BloomIntencity
|
float
|
-
|
0.26
|
| IndoorFogRatio
|
float
|
-
|
0.175
|
| IndoorFogStart
|
float
|
-
|
1.0
|
| IndoorFogEnd
|
float
|
-
|
12.0
|
| attenuationForGrd
|
float
|
-
|
1.0
|
DofMgrParam
| Key
|
Type
|
Description
|
Value
|
| DefaultDist
|
float
|
Depth of Field Default Distance
|
3000.0
|
| DefaultF
|
float
|
-
|
22.0
|
| DefaultBlur
|
float
|
Depth of Field Default Blur
|
0.7
|
| RemainsDist
|
float
|
-
|
300.0
|
| RemainsF
|
float
|
-
|
2.0
|
| RemainsBlur
|
float
|
-
|
1.0
|
| LockOnF
|
float
|
-
|
2.5
|
| LockOnBlur
|
float
|
Depth of Field Default Lock On Blur
|
1.0
|
PrCloud_%d
| Key
|
Type
|
Description
|
Example value
|
| ScrollSpd
|
float
|
-
|
-0.9
|
| NoiseAdd1
|
float
|
-
|
-1.0
|
| NoiseAdd2
|
float
|
-
|
-6.0
|
| NoiseAdd1_side
|
float
|
-
|
-3.0
|
| NoiseAdd2_side
|
float
|
-
|
3.0
|
| PosDensityChgRange
|
float
|
-
|
0.7
|
| PosDensityChgPower
|
float
|
-
|
-0.425
|
| PosDensityChgSpeed
|
float
|
-
|
0.001
|
| WindVecAdd
|
float
|
-
|
0.6
|
| BaseTextureNo
|
int
|
-
|
0
|
| NoiseTextureNo
|
int
|
-
|
1
|
| bCloudTexBlend
|
bool
|
-
|
False
|
| CloudTexBlendRate
|
float
|
-
|
0.0
|
| BaseTextureNo_Blend
|
int
|
-
|
2
|
| NoiseTextureNo_Blend
|
int
|
-
|
1
|
PrCloudV0_%d
| Key
|
Type
|
Description
|
Value
|
| Distotion
|
float
|
-
|
0.6
|
| DistotionMax
|
float
|
-
|
0.7
|
| DistotionMin
|
float
|
-
|
0.5
|
| DistotionSinSeedAdd
|
float
|
-
|
0.01
|
| Density
|
float
|
-
|
0.35
|
| DensityMax
|
float
|
-
|
0.4
|
| DensityMin
|
float
|
-
|
0.2
|
| DensitySinSeedAdd
|
float
|
-
|
0.01
|
| AlphaMul
|
float
|
-
|
0.4
|
| AlphaMulMax
|
float
|
-
|
0.7
|
| AlphaMulMin
|
float
|
-
|
0.4
|
| AlphaMulSinSeedAdd
|
float
|
-
|
0.01
|
| AlphaThreshold
|
float
|
-
|
0.7
|
| AlphaThresholdMax
|
float
|
-
|
0.75
|
| AlphaThresholdMin
|
float
|
-
|
0.5
|
| AlphaThresholdSinSeedAdd
|
float
|
-
|
0.01
|
| BaseTexScale
|
float
|
-
|
1.5
|
| BaseTexScaleMax
|
float
|
-
|
2.25
|
| BaseTexScaleMin
|
float
|
-
|
1.5
|
| BaseTexScaleSinSeedAdd
|
float
|
-
|
0.0001
|
| EmbossWidth
|
float
|
-
|
0.05
|
| EmbossDensity
|
float
|
-
|
-0.0066
|
| ShadowPower
|
float
|
-
|
0.1
|
| HighlightPower
|
float
|
-
|
0.01
|
| HighlightRange
|
float
|
-
|
1.3
|
| HighlightAmbient
|
float
|
-
|
0.05
|
| SkyHeight
|
float
|
-
|
8000.0
|
| SkyHeightMax
|
float
|
-
|
8500.0
|
| SkyHeightMin
|
float
|
-
|
7500.0
|
| SkyHeightSinSeedAdd
|
float
|
-
|
0.01
|
| BacklightPowe
|
float
|
-
|
1.5
|
| BacklightRange
|
float
|
-
|
0.5
|
| BacklightParam0
|
float
|
-
|
0.25
|
| BacklightParam1
|
float
|
-
|
0.7
|
| DarkSideNoiseParam
|
float
|
-
|
1.0
|
| LightSideNoiseParam
|
float
|
-
|
0.25
|
PrCloudV1_%d
See above.
SunParam
| Key
|
Type
|
Description
|
Value
|
| SunSlope
|
float
|
-
|
-1.1
|
| SunMoonDispDist
|
float
|
-
|
-23000.0
|
| SunScale
|
float
|
-
|
1800.0
|
| MoonScale
|
float
|
-
|
2400.0
|
| SunDirYStop
|
float
|
-
|
-42000.0
|
SkyPalette0_%d
| Key
|
Type
|
Description
|
Example value
|
| Sky0PosDensityChgPower
|
float
|
-
|
0.0
|
| Sky0Height
|
float
|
-
|
8000.0
|
| Sky0Distotion
|
float
|
-
|
0.6
|
| Sky0Density
|
float
|
-
|
0.3
|
| Sky0AlphaMul
|
float
|
-
|
0.7
|
| Sky0AlphaThreshold
|
float
|
-
|
0.65
|
| Sky0BaseTexScale
|
float
|
-
|
1.75
|
| Sky0TexBlendRatio
|
float
|
-
|
0.25
|
SkyPalette2_%d
| Key
|
Type
|
Description
|
Value
|
| Sky2PosDensityChgPower
|
float
|
-
|
0.0
|
| Sky2Height
|
float
|
-
|
6500.0
|
| Sky2Distotion
|
float
|
-
|
0.6
|
| Sky2Density
|
float
|
-
|
0.3
|
| Sky2AlphaMul
|
float
|
-
|
0.9
|
| Sky2AlphaThreshold
|
float
|
-
|
0.8
|
| Sky2BaseTexScale
|
float
|
-
|
2.0
|
| Sky2TexBlendRatio
|
float
|
-
|
0.0
|
CloudPat0_%d
| Key
|
Type
|
Description
|
Value
|
| 0Height
|
float
|
-
|
7000.0
|
| 0Distotion
|
float
|
-
|
0.6
|
| 0Density
|
float
|
-
|
0.52
|
| 0AlphaMul
|
float
|
-
|
0.95
|
| 0AlphaThreshold
|
float
|
-
|
0.876
|
| 0TexBlendRatio
|
float
|
-
|
0.7
|
CloudPat2_%d
See above.
CloudSpd_%d
| Key
|
Type
|
Description
|
Value
|
| CLOUDPAT_noisePow
|
float
|
-
|
0.5
|
| CLOUDPAT_windPow
|
float
|
-
|
1.5
|
Parameter lists
(none)