Revision as of 18:17, 27 October 2018 by imported>Leoetlino
CheckPlayerStateAI definition |
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Type |
Query |
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DynamicInstParams
Name |
Type |
Default value |
Description
|
PlayerState |
Int |
|
|
PlayerState
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Value |
Description
|
0 |
Naked[1]
|
1 |
|
2 |
|
3 |
"Ride on"[2]
|
4 |
On ground[3]
|
5 |
|
6 |
|
7 |
|
8 |
|
9 |
|
10 |
|
11 |
|
12 |
|
13 |
|
14 |
|
15 |
Diving into water[4]
|
16 |
In battle[5]
|
17 |
isInWater
|
18 |
Completely naked[6]
|
19 |
isOnRaft
|
20 |
Falling[7]
|
21 |
Not "stable"[8] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check])
|
22 |
|
23 |
CutFallLand
|
24 |
|
25 |
isOnIceMakerBlock
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26 |
Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
|
27 |
Some motorcycle state [check]
|
28 |
Some motorcycle state [check]
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Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.