All public logs
Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 13:24, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/281/fr (Created page with "Attaque ↑↑")
- 13:23, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/280/fr (Created page with "Disponible pour les paliers")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/279/fr (Created page with "Bonus")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/277/fr (Created page with "== Types de bonus ==")
- 13:22, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/275/fr (Created page with "== Bonus des armes ==")
- 13:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/272/fr (Created page with "== Armes ==")
- 13:21, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/271/fr (Created page with "Les deux fonctions de nivellement ne feront absolument rien si : * WorldMgr::sInstance->stageType == 1 (Open World stage) * and WorldMgr::sInstance->isAocFie...")
- 13:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/270/fr (Created page with "== Inhibiteurs du nivellement ==")
- 13:20, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/267/fr (Created page with "Vu que des ennemis doivent être tués tout au long de la quête principale et que les boss sont considérés comme des ennemis, le nivellement de la difficulté est inévitable.")
- 13:19, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/266/fr (Created page with "Quand un ennemi meurt, le jeu incrémente un flag 'Defeated_{SameGroupActorName}_Num' si toutes les conditions suivantes sont remplies : * Le nombre de kills est strictement i...")
- 13:13, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/265/fr (Created page with "Le système de nivellement se base sur un système de points. Tuer des ennemis est la ''seule manière'' d'en recevoir.")
- 13:12, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/263/fr (Created page with "'''Difficulty scaling''' (nivellement de la difficulté) est un mécanisme dans ''Breath of the Wild'' qui fait que les ennemis et les armes sont progressivement remplacés pa...")
- 13:11, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/264/fr (Created page with "== Points ==")
- 13:10, 11 May 2020 Leoetlino talk contribs created page Nivellement de la difficulté (Created page with "Nivellement de la difficulté")
- 13:10, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/Page display title/fr (Created page with "Nivellement de la difficulté")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/371/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> ===")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/363/zh (Created page with "=== <code>Ecosystem::LevelSensor::calculatePoints</code> ===")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/330/zh (Created page with "GlobalParameter::shieldSurfMasterFrictionRatio")
- 12:43, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/377/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleActor</code> ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/360/zh (Created page with "=== <code>Ecosystem::LevelSensor::loadByml</code> ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/392/zh (Created page with "Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will always have 500+4×250 = 1500 HP. 補充:幻影裡的...")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/391/zh (Created page with "=== Special case 2: 幻影空間裡的厄咒加儂 ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/390/zh (Created page with "打死城堡裡的厄咒加儂並不計入經驗值。(相應的計數器不會增加。)")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/389/zh (Created page with "城堡裡的厄咒加儂,不管是第幾隻,血量都是 800+3×400 = 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/387/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 ===")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/386/zh (Created page with "換句換說,玩家第一個擊倒的厄咒加儂的血量是 800,下一個 1200,再下一個 1600,最後一個 2000。")
- 12:42, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/385/zh (Created page with "<source lang="c++">__int64 SiteBoss::getInitialHP(SiteBoss *this) // 0x71002D01F4 { const int baseHp = Enemy::getInitialHP(this); // 基礎血量(底) const int halfBa...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/384/zh (Created page with "厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩家打死過多少別...")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/383/zh (Created page with "== 厄咒加儂 ==")
- 12:41, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/382/zh (Created page with "精確的數值可以在這裡找到: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1TUBn64Pu8Pld-WOfgcVByuywHMWvBTEV0j8potD1wkBs-MJJXf-gvEkpfItUCMqMk6/pubhtm...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/381/zh (Created page with "== 大數據 ==")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/380/zh (Created page with "<source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false; if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1;...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/378/zh (Created page with "處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/376/zh (Created page with "<source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/374/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/373/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/372/zh (Created page with "它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSensor::scaleActor</code>。")
- 12:40, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/370/zh (Created page with "就我們能看到的部分,任天堂從來沒有調整過這兩個數值。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/369/zh (Created page with "this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * thi...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/368/zh (Created page with "<source lang="c++"> float points = 0.0; for (kill_flag : this->byml["flag"]) // 枚舉所有敵人 int kill_count = GameData::getIntegerFlag(kill_flag["name"]); poin...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/367/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/366/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/365/zh (Created page with "它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 12:39, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/364/zh (Created page with "每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/362/zh (Created page with "它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/361/zh (Created page with "這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 12:38, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/359/zh (Created page with "== 升級的計算過程 ==")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/358/zh (Created page with "換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/357/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")
- 12:37, 11 May 2020 Leoetlino talk contribs created page Translations:Difficulty scaling/356/zh (Created page with "如果 scaling 處在打開狀態的話,武器有可能因為經驗值足夠的關係被升到更高級。")