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Combined display of all available logs of ZeldaMods (Breath of the Wild). You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 02:56, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/40/zh (Created page with "=== EX 系列任務 ===")
- 02:55, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/39/zh (Created page with "* 播放過 ''Demo146_0'' 後,任天堂允許玩家騎車(用意應該是取代馬)。 * 如果只有 ''Demo141_{0,1,2,3}'' 或 ''Demo142_0'' 播過,就不能騎車(...")
- 02:51, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/38/zh (Created page with "摩托車的檢查雖然不太一樣,但是可以很明顯看出來遊戲設計師先複製貼上 amiibo 的程式碼之後再稍做修改。")
- 02:50, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/37/zh (Created page with "amiibo 功能在 ''Demo146_0''、''Demo141_{0,1,2,3}''、'Demo142_0'' 中的任一個播放過後就不能使用。(簡而言之,一旦開始打加儂就不能用amiibo...")
- 02:48, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/36/zh (Created page with "* Demo141_0: Hyrule Castle Citadel - Windblight Ganon Appears ハイラル城本丸・カースガノン(風)登場 * Demo141_1: Hyrule Castle Citadel - Fireblight Ganon A...")
- 02:46, 11 May 2020 Simple talk contribs created page Translations:Escape Ganon glitch/35/zh (Created page with "amiibo 跟摩托車能不能使用是以 IsPlayed_Demo 系列的 flag 來控制的。下面些介紹各種 Demo。(其中包括任天堂的官方日文名稱。)")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/63/zh (Created page with "這段的意思是非 amiibo 武器的加成都是隨機的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力從 +10 到 +20 都有可能,...")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/62/zh (Created page with " 這段的意思是 amiibo 武器的加成都會是固定的值。譬如說,如果遊戲決定增加攻擊力,而且這個武器的攻擊力最多 +20,那就會 +20。")
- 02:38, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/61/zh (Created page with " === 加成的程度 === 武器加成多少(如攻擊力應當提升多少)的數值來源於這個表 bgparamlist (with a copy of the information in...")
- 02:34, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/63/en (Importing a new version from external source)
- 02:34, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/62/en (Importing a new version from external source)
- 02:34, 11 May 2020 FuzzyBot talk contribs created page Translations:Difficulty scaling/61/en (Importing a new version from external source)
- 02:33, 11 May 2020 Simple talk contribs marked Difficulty scaling for translation
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/60/zh (Created page with " Interestingly, the Windblight AI function relies doesn't check the actor tag but the actor name instead. For flag 8 to be set, the actor name must be <code>Enemy_SiteBoss_Bow...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/59/zh (Created page with " === Special case 2: 幻影空間裡的厄咒加儂 === Illusory Realm blights possess the <code>EnemySiteBoss_R</code> actor tag. This causes flag 8 to be set. So they will...")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/58/zh (Created page with " 打死城堡裡的厄咒加儂並不計入經驗值。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/57/zh (Created page with " 城堡裡的厄咒加儂,不管剩幾隻,血量都是 800+3×400 = 2000。")
- 02:25, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/56/zh (Created page with "=== Special case 1: 城堡裡的厄咒加儂 === Castle blights have <code>IsRemainBoss</code> set to false in their root AI parameters (see AIDef:AI/SiteBossSpearRoot fo...")
- 02:24, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/55/zh (Created page with " == 厄咒加儂 == 厄咒加儂也有升級版,不過是依據的是另一個完全獨立的系統。 具體升級的內容是:神獸裡的厄咒加儂的血量是由玩...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/54/zh (Created page with "== 大數據 == 精確的數值可以在這裡找到 To make things easier to understand, here are links to: * [https://docs.google.com/spreadsheets/d/e/2PACX-1vRSlyOD7FLAn1T...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/53/zh (Created page with " if (scaleWeapon(weapon_name, &weapon_to_use, &modifier_to_use)) { actor->setProperty("SharpWeaponJudgeType", modifier_to_use); // 用找的 *actor_to_use = weapon...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/52/zh (Created page with " if (actor_name.contains("Weapon")) { // 找到敵人後,手上的武器單獨處理 weapon_name = actor->getWeaponName(); modifier = actor->params["SharpWeaponJudgeType...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/51/zh (Created page with " *actor_to_use = entry["name"]; return true; } return false; // cannot scale up }")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/50/zh (Created page with " do { entry = enemy_table["actors"][i]; if (this->enemy_points <= entry["value"]) break; // 有找到就枚舉到經驗值最高又符合條件的...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/49/zh (Created page with " if (i == -1) continue; // 找不到換下一個")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/48/zh (Created page with " if (actor_name.contains("Enemy")) { for (enemy_table : this->byml["enemy"]) { i = -1; for (j = 0; j < enemy_table["actors"].size; ++j) { entry = enemy_table["...")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/47/zh (Created page with " Pseudocode (1.0.0): <source lang="c++"> if (actor->params["LevelSensorMode"] < 1) return false;")
- 02:23, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/46/zh (Created page with " === <code>Ecosystem::LevelSensor::scaleActor</code> === 處理敵人的升級。方法跟上面 <code>LevelSensor::scaleWeapon</code> 處理武器的升級類似。")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/45/zh (Created page with " *weapon_to_use_name = entry["name"]; *modifier_to_use = convert_to_modifier(entry["plus"]); return true; // 有找到 } return false; // cannot scale up //...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/44/zh (Created page with " ++i; } while (i < weapon_table["actors"].size);")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/43/zh (Created page with " // otherwise, just go down the list until we reach the end or a weapon which // requires more points. this will possibly upgrade the weapon (e.g. Knight -> Royal)...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/42/zh (Created page with " // not_rank_up means there is no link between weapons; // this table is just used to look up modifiers. // so go down the list until there are no more entri...")
- 02:22, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/41/zh (Created page with " do { // 已知找到一個的情況下,試圖找更多 entry = weapon_table["actors"][i];")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/40/zh (Created page with " if (i == -1) continue; // 找不到就試下一個")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/39/zh (Created page with " if (this->weapon_points > points_for_next_transition && // 你的經驗值夠 weapon_to_look_up == entry["name"] && // 武器的名字是對的 ...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/38/zh (Created page with " for (weapon_table : this->byml["weapon"]) { // find the first weapon entry for which the player has enough points // with the specified name and modifier // 不...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/37/zh (Created page with "Pseudocode (1.0.0): <source lang="c++"> bool Ecosystem::LevelSensor::scaleWeapon(const sead::SafeString& weapon_to_look_up, // 基礎武器 ...")
- 02:21, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/36/zh (Created page with "如果函數找半天找不到滿足給定的條件武器、加成,遊戲就會用預設的武器、預設的加成。(程式碼裡最後的 return false 會處理所有...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/35/zh (Created page with "呼叫時給定一個武器的名字、預設的加成(至少多少)、跟目前玩家的經驗值。然後這個函數會回傳一個武器名稱(可能跟給定的不...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/34/zh (Created page with "=== <code>Ecosystem::LevelSensor::scaleWeapon</code> === 它負責處理武器的升級。有三個東西會呼叫它:寶箱、敵人{{Check}}、 <code>Ecosystem::LevelSens...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/33/zh (Created page with " this->points = points; // 原始經驗值 this->weapon_points = points * this->byml["setting"].Level2WeaponPower; // 換算成武器用分數 this->enemy_points = points * th...")
- 02:20, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/32/zh (Created page with "有趣的是,遊戲利用殺敵數計算經驗值時,會把一個「原始經驗值」轉化成「用在武器升級的經驗值」跟「用在敵人升級的經驗值」...")
- 02:19, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/31/zh (Created page with "遊戲到目前為止都只用殺敵數 <code>Defeated_%s_Num</code> 來計算經驗值並以此推測升級程度,但是從程式設計的角度來說可以用別的東西...")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/30/zh (Created page with " 它會用各種表格跟各種經驗值計算武器或敵人要升級多少。")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/29/zh (Created page with " === <code>Ecosystem::LevelSensor::calculatePoints</code> === 每當遊戲生成 actors 時,PlacementMgr 會呼叫這個函數。(actor 可以是武器或是敵人)")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/28/zh (Created page with " 它的功用是載入 byml 檔案 Ecosystem/LevelSensor.byml。")
- 02:18, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/27/zh (Created page with " === <code>Ecosystem::LevelSensor::loadByml</code> === 這個函數會被 <code>Ecosystem::init</code> 呼叫, 後者是被 <code>ksys::InitializeApp</code> 呼叫。")
- 02:17, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/26/zh (Created page with " == 升級的計算過程 ==")
- 02:16, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/25/zh (Created page with " 換句話說,就算是設成 0 ('None') 的武器也不是永遠不升級了, 而是遊戲開發者有意給玩家最低等級的武器。 只要玩家的經驗值高過...")
- 02:16, 11 May 2020 Simple talk contribs created page Translations:Difficulty scaling/24/zh (Created page with "經驗值不夠則維持原升級(不會降級)。")