Subsystems: Difference between revisions
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imported>Leoetlino No edit summary |
imported>Leoetlino (link to Map unit and mubin) |
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| PhysicsMemSys || 0000007101213FF0 || No || Manages memory and custom Havok classes for the Havok library. | | PhysicsMemSys || 0000007101213FF0 || No || Manages memory and custom Havok classes for the Havok library. | ||
|- | |- | ||
| PlacementMgr || 00000071011E451C || Yes || Reads map unit (mubin) files and spawns actors | | PlacementMgr || 00000071011E451C || Yes || Reads [[map unit]] ([[mubin]]) files and spawns actors | ||
|- | |- | ||
| PlayerInfo || 0000007100854298 || No || Holds information about the player (position, heart, stamina, etc.) | | PlayerInfo || 0000007100854298 || No || Holds information about the player (position, heart, stamina, etc.) |
Revision as of 20:58, 10 September 2018
Note: the following list does not include external libraries. Addresses are only correct for Switch 1.5.0.
Name | createInstance @ |
Official name | Description |
---|---|---|---|
Account | 0000007100D0D958 | Yes | - |
ActorCreator | 00000071011DBAE4 | No | Constructs actors. |
ActorDebug | 0000007100D255F0 | Yes | Debug tool. |
ActorFactory | 00000071006CB940 | No | Holds a function pointer to the function that constructs a C++ actor by name. |
ActorHeapUtil | 0000007100897748 | No | - |
ActorInfoData | 0000007100D2E16C | Yes | Utilities for querying actor info using ActorInfo.product.sbyml, without having to load actors |
ActorParam | 000000710116804C | Yes | Loads actor parameter files (such as ActorLink, AIProgram, etc.) Used by ActorCreator. |
ActorPreLoadMgr | 0000007100D585C4 | Yes | - |
ActorSystem | 0000007100D5D144 | Yes | - |
ActorTemplate | 000000710108A0A0 | Yes | Utilities for querying data from ActorTemplate |
AIClassDef | 00000071011DF82C | Yes | Utilities for querying data from AIDef_Game.product.byml |
AmiiboMgr | 00000071006488A8 | Yes | Handles amiibo functionality |
AnimSequence | 0000007101163CE8 | Yes | - |
aoc2 | 0000007100D6CDA4 | No | Handles DLC1 additions (such as Master Mode) |
aoc3 | 000000710067F1C4 | No | Handles DLC2 additions |
aocManager | 0000007100D69170 | Yes | Manages AoC related flags, add-on content resource loading and packs |
ASSetting | 00000071012F33D4 | Yes | - |
Attention | 0000007100D73AA0 | Yes | - |
AutoDim | 00000071010B6878 | Yes | - |
AutoGenFramework (A) | 000000710127C120 | No | Debug only |
AutoGenFramework (B) | 000000710127C244 | No | Debug only |
AutoPlacementFlowMgr | 0000007100651F94 | Yes | Runs event flow files to determine which actors to spawn on the map dynamically |
AutoPlacementMgr | 00000071006546FC | Yes | - |
Awareness | 0000007100D79324 | Yes | - |
BaseProcMgr | 00000071011BD0CC | Yes | Unknown what this does exactly, but it is a critical part of the actor system |
Camera | 0000007100D8C324 | Yes | - |
CameraEditor | 00000071010BA244 | Yes | - |
Chemical | 0000007100D99240 | Yes | - |
Chmres | 0000007100D97D74 | No | - |
Controller | 0000007100D9E964 | Yes | - |
CookingMgr | 000000710089FFC8 | Yes | Determines which cook item should be returned for a given set of ingredients. |
CreatePlayerEquipActorMgr | 0000007100665E1C | Yes | - |
CreatePlayerTrashActorMgr | 0000007100667494 | Yes | - |
CurrentResNameMgr | 00000071010B77A0 | Yes | Debug tool; unused in release builds. |
DebugFinder | 000000710124A564 | Yes | Debug tool. |
DebugInput | 0000007101266FD8 | Yes | Debug tool. |
DragonChallengeMgr | 00000071006F9594 | Yes | [DLC2] - |
DungeonPackMgr | 00000071008A559C | Yes | Handles dungeon pack loading when changing stages. |
E3Mgr | 00000071008A5E04 | Yes | Handles E3 demo mode (time limit). Stubbed in release builds. |
Ecosystem | 0000007100E4174C | Yes | Handles map areas, climates, auto placement parameters, difficulty scaling, etc. |
Effect | 00000071011B3FB0 | Yes | - |
EffectInfoData | 0000007101270A54 | Yes | Utilities for querying data from EffectInfo.byml |
EventInfoData | 0000007100DAEE4C | Yes | Utilities for querying data from EventInfo.product.byml |
EventMgr1 | 0000007100E48658 | No | - |
EventMgr | 0000007100DAF3D8 | Yes | Manages all in-game events (event flows, demos, etc.) |
EventMgrMiniGame | 0000007100E493F0 | No | - |
GameConfig | 00000071008BBA94 | Yes | Holds game configuration setting values, which are hardcoded in release builds. |
GameDataMgr | 0000007100DCE964 | Yes | Holds all game data flags and provides functions to get or set values |
GameSceneSubsys1 | 00000071007CBA28 | No | Unknown, initialised from GameScene code |
GameSceneSubsys2 | 00000071007A5CA8 | No | Unknown, initialised from GameScene code |
GameSceneSubsys3 | 00000071007D20A0 | No | Unknown, initialised from GameScene code |
GameSceneSubsys4 | 000000710066A204 | No | Unknown, initialised from GameScene code |
GameSceneSubsys5 | 00000071009052FC | No | Unknown, initialised from GameScene code |
GameSceneSubsys6 | 000000710067170C | No | Unknown, initialised from GameScene code |
GameSceneSubsys7 | 00000071007D32E8 | No | Unknown, initialised from GameScene code |
GameSceneSubsys8 | 0000007100E4D770 | No | Unknown, initialised from GameScene code |
GameSceneSubsys9 | 0000007100674F78 | No | Unknown, initialised from GameScene code |
GameSceneSubsys10 | 000000710067F3A8 | No | Unknown, initialised from GameScene code |
GameSceneSubsys11 | 0000007100D2B7C8 | No | Unknown, initialised from GameScene code |
GameSceneSubsys12 | 00000071006623F0 | No | Unknown, initialised from GameScene code |
GameSceneSubsys13 | 00000071008A52E0 | No | Unknown, initialised from GameScene code |
GameSceneSubsys14 | 0000007100903598 | No | Unknown, initialised from GameScene code |
GameSceneSubsys15 | 000000710089469C | No | Unknown, initialised from GameScene code |
GameTool | 0000007100EDB87C | Yes | Debug tool. |
GlobalMessage | 00000071011F4BF0 | Yes | - |
GlobalParameter | 0000007100E4D064 | Yes | - |
Graphics | 0000007100F2A1D0 | Yes | - |
HavokAI | 0000007100F80B20 | Yes | - |
HavokWorkerMgr | 00000071011F9C78 | Yes | - |
Hio | 000000710121367C | Yes | - |
HorseMgr | 0000007100E81FB0 | No | Handles horse registrations and status (?) |
IceBlockMgr | 000000710066E984 | No | - |
InitResourceReload | 0000007100F3CE9C | Yes | Debug tool. |
KingEditor | 000000710122DD70 | Yes | Debug tool (?) |
LastBossMgr | 00000071006776D4 | No | - |
LayoutResourceMgr | 00000071010A2520 | Yes | Manages layout (= UI) related resources, such as message archives, fonts, etc. |
LODMgr | 000000710125184C | Yes | Level of detail manager? |
LowPrioThreadMgr | 000000710127A524 | Yes | - |
MCMgr | 0000007100DCB390 | Yes | - |
MemoryProfiler | 00000071010B7D18 | Yes | Debug tool. |
MessageCapture | 00000071010B7E74 | Yes | Debug tool. |
ModelCreator | 0000007100F4C63C | Yes | - |
ModelPicker | 00000071010B7F9C | Yes | Debug tool. |
ModelResourceDivide | 0000007100D3C978 | Yes | - |
MoviePlayer | 00000071010B9934 | Yes | - |
NavMeshSystem | 0000007100E8E850 | Yes | - |
NFP | 0000007100F45988 | Yes | NFC services, used by AmiiboMgr |
nxargs | 0000007100901BA4 | Yes | [Switch] Holds launch parameters (retrieved with nn::oe::TryPopLaunchParameter) |
OnUiActorMgr | 00000071009065B0 | Yes | - |
OverlayArenaSystem | 0000007100FDE3E8 | Yes | Memory utilities, used by ResourceMgr. |
Patrol | 00000071010B9EF0 | Yes | Development |
PauseMenuDataMgr | 000000710096B1CC | Yes | - |
PhysicsMemSys | 0000007101213FF0 | No | Manages memory and custom Havok classes for the Havok library. |
PlacementMgr | 00000071011E451C | Yes | Reads map unit (mubin) files and spawns actors |
PlayerInfo | 0000007100854298 | No | Holds information about the player (position, heart, stamina, etc.) |
PlayReport | 0000007100FD381C | Yes | Handles play reports, i.e. telemetry data |
QuestMgr | 0000007100FD5770 | Yes | Holds information about game quests and steps. Interacts with GameDataMgr. |
RadarMgr | 000000710067B9C0 | Yes | - |
Reaction | 0000007100EC0138 | Yes | - |
ResidentActorMgr | 000000710090E0A0 | Yes | Creates and manages actors that are always kept in memory such as GameROMPlayer |
res::ResourceMgrTask | 0000007100ECA468 | Yes | Manages game resources (loading, unloading, caching, defragmenting, etc.). See also Resource system. |
ResourceSystem | 0000007100ECA468 | Yes | See also Resource system. |
Revision | 00000071010BA104 | Yes | Holds information about the game version and source revision. Unused in release builds. |
RideMgr | 00000071006783F4 | No | Manages horses (?) and the Master Cycle Zero. |
Rumble | 0000007100897B74 | Yes | - |
SaveMgr | 0000007100E03214 | Yes | Loads game data into GameDataMgr or writes it to saves. |
SaveSystem | 000000710090EE60 | No | - |
SceneMgr | 0000007100896254 | Yes | - |
Sound | 00000071011FA364 | Yes | - |
SoundInfoData | 000000710103D5F8 | Yes | Utilities for querying data from SoundInfo.byml |
SoundResource | 00000071011FA604 | Yes | - |
StagePreActorCache | 0000007100ED912C | Yes | - |
StarterPackMgr | 0000007100EDAA98 | Yes | Handles pack loading (AocMainField, Bootup, Title, TitleBG, lang packs) during early initialisation or stage changes |
StatisticsMgr | 0000007100E31D1C | Yes | Manages access to precomputed map statistics (stored in Game/Stats) |
TalkSystem | 00000071008AA614 | No | - |
Terminal | 000000710109CC44 | Yes | Debug tool? |
Terrain | 000000710114961C | Yes | - |
TipsMgr | 000000710091DDD4 | Yes | Manages loading screen tips (resources, executing event flows) |
UI | 00000071010A5714 | Yes | - |
uiManager | 0000007100A6E038 | Yes | - |
VFR | 00000071011C0D38 | Yes | - |
Vibration | 00000071010BAEB4 | Yes | - |
VideoRecorder | 00000071010BA7EC | Yes | Leftover development tool that writes screen captures to %s/%04d.tga (?)
|
WildHorseMgr | 0000007100E8C1F4 | No | - |
WolfLinkMgr | 00000071006828A8 | No | Handles Wolf Link related tasks |
WorkerSupportThreadMgr | 0000007100DCDFB0 | Yes | - |
WorldMgr | 00000071010F2920 | Yes | Manages world state (time, blood moons, climates, weather, etc.) |
XLink | 000000710123DE44 | Yes | Wrapper around the xlink2 library (EffectLink and SoundLink) |
XLinkInfoData | 0000007101239668 | Yes | Utilities for querying data from XLinkInfo.byml |