AIDef:Query/CheckPlayerState: Difference between revisions
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imported>Leoetlino |
imported>Leoetlino |
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! Value !! Description | ! Value !! Description | ||
|- | |- | ||
|0|| | |0|| Naked<ref>SignalFlowchart</ref> | ||
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|1|| | |1|| | ||
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|2|| | |2|| | ||
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|3|| | |3|| "Ride on"<ref>SignalFlowchart</ref> | ||
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|4|| | |4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerOnGround SignalFlowchart]</ref> | ||
|- | |- | ||
|5|| | |5|| | ||
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|14|| | |14|| | ||
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|15|| | |15|| Diving into water<ref>SignalFlowchart</ref> | ||
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|16|| | |16|| In battle<ref>SignalFlowchart</ref> | ||
|- | |- | ||
|17|| isInWater | |17|| isInWater | ||
|- | |- | ||
|18|| | |18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref> | ||
|- | |- | ||
|19|| isOnRaft | |19|| isOnRaft | ||
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|20|| | |20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref> | ||
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|21|| "Damage" or "DamageShock" or "SlippingDown" {{check}} | |21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json¶ms=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}}) | ||
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|22|| | |22|| |
Revision as of 18:17, 27 October 2018
AI definition | |
---|---|
Type | Query |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
PlayerState | Int |
PlayerState
This section needs expansion. You can help by adding to it. |
Value | Description |
---|---|
0 | Naked[1] |
1 | |
2 | |
3 | "Ride on"[2] |
4 | On ground[3] |
5 | |
6 | |
7 | |
8 | |
9 | |
10 | |
11 | |
12 | |
13 | |
14 | |
15 | Diving into water[4] |
16 | In battle[5] |
17 | isInWater |
18 | Completely naked[6] |
19 | isOnRaft |
20 | Falling[7] |
21 | Not "stable"[8] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check]) |
22 | |
23 | CutFallLand |
24 | |
25 | isOnIceMakerBlock |
26 | Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check] |
27 | Some motorcycle state [check] |
28 | Some motorcycle state [check] |
Derived definitions
CheckPlayerState (EventSystemActor)
No overridden parameters.
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart
- ↑ SignalFlowchart: "PlayerNakednessAll"
- ↑ SignalFlowchart: "PlayerFalls"
- ↑ SignalFlowchart: "PlayerStable"