AIDef:Query/CheckPlayerState: Difference between revisions

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imported>Leoetlino
imported>Leoetlino
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! Value !! Description
! Value !! Description
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|0||
|0|| Naked<ref>SignalFlowchart</ref>
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|1||
|1||
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|2||
|2||
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|3||
|3|| "Ride on"<ref>SignalFlowchart</ref>
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|4||
|4|| On ground<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerOnGround SignalFlowchart]</ref>
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|5||
|5||
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|14||
|14||
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|15||
|15|| Diving into water<ref>SignalFlowchart</ref>
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|16||
|16|| In battle<ref>SignalFlowchart</ref>
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|17|| isInWater
|17|| isInWater
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|18||
|18|| Completely naked<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerNakednessAll SignalFlowchart: "PlayerNakednessAll"]</ref>
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|19|| isOnRaft
|19|| isOnRaft
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|20||
|20|| Falling<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerFalls SignalFlowchart: "PlayerFalls"]</ref>
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|21|| "Damage" or "DamageShock" or "SlippingDown" {{check}}
|21|| Not "stable"<ref>[https://eventviewer.zeldamods.org/viewer.html?data=/d/SignalFlowchart.json&params=1&entry=PlayerStable SignalFlowchart: "PlayerStable"]</ref> (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"{{check}})
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Revision as of 18:17, 27 October 2018

CheckPlayerState
AI definition
Type Query

DynamicInstParams

Name Type Default value Description
PlayerState Int

PlayerState

Value Description
0 Naked[1]
1
2
3 "Ride on"[2]
4 On ground[3]
5
6
7
8
9
10
11
12
13
14
15 Diving into water[4]
16 In battle[5]
17 isInWater
18 Completely naked[6]
19 isOnRaft
20 Falling[7]
21 Not "stable"[8] (executable returns 21 if player state is "Damage" or "DamageShock" or "SlippingDown"[check])
22
23 CutFallLand
24
25 isOnIceMakerBlock
26 Is holding an actor with a name that contains DgnObj_RemainsLithograghBall_AoC [check]
27 Some motorcycle state [check]
28 Some motorcycle state [check]

Derived definitions

CheckPlayerState (EventSystemActor)

No overridden parameters.