Map: Difference between revisions

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''Not to be confused with [[Map unit|map units]], [[Stage|stages]] or [[Scene|scenes]]''.
''Not to be confused with [[Map unit|map units]], [[Stage|stages]] or [[Scene|scenes]]''.
<onlyinclude>
<onlyinclude>
A '''map''' is a game area with its own set of [[map unit]]s and other placement-related assets such as [[blwp]] files.
A '''map''' is a game area with its own set of [[Map unit|map units]] and other placement-related assets such as [[blwp]] files.


Maps are uniquely identified with a ''map type'' and a ''map name''. The identifier is usually written as <code>MapType/MapName</code> (e.g. MainField/B-3). Confusingly enough, Nintendo [[AIDef:Action/ChangeScene|sometimes]] refers to this complete identifier as the map name.
Maps are uniquely identified with a ''map type'' and a ''map name''. The identifier is usually written as <code>MapType/MapName</code> (e.g. MainField/B-3). Confusingly enough, Nintendo [[AIDef:Action/ChangeScene|sometimes]] refers to this complete identifier as the map name.
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== Maps in public releases ==
== Maps in public releases ==
{|class="wikitable"
{| class="wikitable"
! Identifier !! Description
!Identifier
!Description
|-
|-
| MainField/%c-%d (a letter in {A..J}; N in {1..9}) || Hyrule
|<code>MainField/%c-%d</code> (a letter in {A..J}; N in {1..9})
|Hyrule
|-
|-
| MainFieldDungeon/RemainsWind || Divine Beast Vah Medoh
|<code>MainFieldDungeon/RemainsWind</code>
|Divine Beast Vah Medoh
|-
|-
| MainFieldDungeon/RemainsWater || Divine Beast Vah Ruta
|<code>MainFieldDungeon/RemainsWater</code>
|Divine Beast Vah Ruta
|-
|-
| MainFieldDungeon/RemainsFire || Divine Beast Vah Rudania
|<code>MainFieldDungeon/RemainsFire</code>
|Divine Beast Vah Rudania
|-
|-
| MainFieldDungeon/RemainsElectric || Divine Beast Vah Naboris
|<code>MainFieldDungeon/RemainsElectric</code>
|Divine Beast Vah Naboris
|-
|-
| MainFieldDungeon/FinalTrial || Final Trial
|<code>MainFieldDungeon/FinalTrial</code>
|Final Trial
|-
|-
| AocField/%c-%d (a letter in {A..J}; N in {1..9}) || Trial of the Sword
|<code>AocField/%c-%d</code> (a letter in {A..J}; N in {1..9})
|Trial of the Sword
|-
|-
| CDungeon/Dungeon%03d (0-119) || Shrine
|<code>CDungeon/Dungeon%03d</code> (0-119)
|Shrine
|-
|-
| CDungeon/Dungeon%03d (120-135) || Shrine (Champion's Ballad)
|<code>CDungeon/Dungeon%03d</code> (120-135)
|Shrine (Champion's Ballad)
|}
|}

Revision as of 21:07, 12 October 2019

Not to be confused with map units, stages or scenes.

A map is a game area with its own set of map units and other placement-related assets such as blwp files.

Maps are uniquely identified with a map type and a map name. The identifier is usually written as MapType/MapName (e.g. MainField/B-3). Confusingly enough, Nintendo sometimes refers to this complete identifier as the map name.


Maps in public releases

Identifier Description
MainField/%c-%d (a letter in {A..J}; N in {1..9}) Hyrule
MainFieldDungeon/RemainsWind Divine Beast Vah Medoh
MainFieldDungeon/RemainsWater Divine Beast Vah Ruta
MainFieldDungeon/RemainsFire Divine Beast Vah Rudania
MainFieldDungeon/RemainsElectric Divine Beast Vah Naboris
MainFieldDungeon/FinalTrial Final Trial
AocField/%c-%d (a letter in {A..J}; N in {1..9}) Trial of the Sword
CDungeon/Dungeon%03d (0-119) Shrine
CDungeon/Dungeon%03d (120-135) Shrine (Champion's Ballad)