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imported>Leoetlino (Removed redirect to Content/Map) |
imported>Leoetlino m (formatting) |
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''Not to be confused with [[Map unit|map units]], [[Stage|stages]] or [[Scene|scenes]]''. | ''Not to be confused with [[Map unit|map units]], [[Stage|stages]] or [[Scene|scenes]]''. | ||
<onlyinclude> | <onlyinclude> | ||
A '''map''' is a game area with its own set of [[map | A '''map''' is a game area with its own set of [[Map unit|map units]] and other placement-related assets such as [[blwp]] files. | ||
Maps are uniquely identified with a ''map type'' and a ''map name''. The identifier is usually written as <code>MapType/MapName</code> (e.g. MainField/B-3). Confusingly enough, Nintendo [[AIDef:Action/ChangeScene|sometimes]] refers to this complete identifier as the map name. | Maps are uniquely identified with a ''map type'' and a ''map name''. The identifier is usually written as <code>MapType/MapName</code> (e.g. MainField/B-3). Confusingly enough, Nintendo [[AIDef:Action/ChangeScene|sometimes]] refers to this complete identifier as the map name. | ||
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== Maps in public releases == | == Maps in public releases == | ||
{|class="wikitable" | {| class="wikitable" | ||
! Identifier | !Identifier | ||
!Description | |||
|- | |- | ||
| MainField/%c-%d (a letter in {A..J}; N in {1..9}) | |<code>MainField/%c-%d</code> (a letter in {A..J}; N in {1..9}) | ||
|Hyrule | |||
|- | |- | ||
| MainFieldDungeon/RemainsWind | |<code>MainFieldDungeon/RemainsWind</code> | ||
|Divine Beast Vah Medoh | |||
|- | |- | ||
| MainFieldDungeon/RemainsWater | |<code>MainFieldDungeon/RemainsWater</code> | ||
|Divine Beast Vah Ruta | |||
|- | |- | ||
| MainFieldDungeon/RemainsFire | |<code>MainFieldDungeon/RemainsFire</code> | ||
|Divine Beast Vah Rudania | |||
|- | |- | ||
| MainFieldDungeon/RemainsElectric | |<code>MainFieldDungeon/RemainsElectric</code> | ||
|Divine Beast Vah Naboris | |||
|- | |- | ||
| MainFieldDungeon/FinalTrial | |<code>MainFieldDungeon/FinalTrial</code> | ||
|Final Trial | |||
|- | |- | ||
| AocField/%c-%d (a letter in {A..J}; N in {1..9}) | |<code>AocField/%c-%d</code> (a letter in {A..J}; N in {1..9}) | ||
|Trial of the Sword | |||
|- | |- | ||
| CDungeon/Dungeon%03d (0-119) | |<code>CDungeon/Dungeon%03d</code> (0-119) | ||
|Shrine | |||
|- | |- | ||
| CDungeon/Dungeon%03d (120-135) | |<code>CDungeon/Dungeon%03d</code> (120-135) | ||
|Shrine (Champion's Ballad) | |||
|} | |} |
Revision as of 21:07, 12 October 2019
Not to be confused with map units, stages or scenes.
A map is a game area with its own set of map units and other placement-related assets such as blwp files.
Maps are uniquely identified with a map type and a map name. The identifier is usually written as MapType/MapName
(e.g. MainField/B-3). Confusingly enough, Nintendo sometimes refers to this complete identifier as the map name.
Maps in public releases
Identifier | Description |
---|---|
MainField/%c-%d (a letter in {A..J}; N in {1..9})
|
Hyrule |
MainFieldDungeon/RemainsWind
|
Divine Beast Vah Medoh |
MainFieldDungeon/RemainsWater
|
Divine Beast Vah Ruta |
MainFieldDungeon/RemainsFire
|
Divine Beast Vah Rudania |
MainFieldDungeon/RemainsElectric
|
Divine Beast Vah Naboris |
MainFieldDungeon/FinalTrial
|
Final Trial |
AocField/%c-%d (a letter in {A..J}; N in {1..9})
|
Trial of the Sword |
CDungeon/Dungeon%03d (0-119)
|
Shrine |
CDungeon/Dungeon%03d (120-135)
|
Shrine (Champion's Ballad) |