Object respawning/zh: Difference between revisions
Created page with "這些物件的 GameDataMgr 是 0,and the position of the object on the main map is stored in the upper 7 bits of the initial flag value。" |
Created page with "=== 隨機重生跟隨機掉落的邏輯 ===" |
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=== | === 隨機重生跟隨機掉落的邏輯 === | ||
Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid. | Every 60 seconds<ref>Time spent in menus and cutscenes does not count</ref>, [[RadarMgr]] determines where the player is on the revival grid. | ||