Actor: Difference between revisions
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<onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors. | <onlyinclude>'''Actors''' are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors. | ||
In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files.</onlyinclude> | In ''Breath of the Wild'', actors are implemented through a combination of code and data such as parameter files ([[ActorParam]]), models, physics data, etc. Unlike actors in older Zelda games, ''BotW'' actors are composed of reusable components and large parts of functionality can be configured via parameter files. | ||
An actor always has an associated [[ActorLink]].</onlyinclude> |
Revision as of 20:00, 12 October 2019
Actors are in-game objects. Link, enemies, scenery, weapons, NPCs, shrine interiors are all examples of actors.
In Breath of the Wild, actors are implemented through a combination of code and data such as parameter files (ActorParam), models, physics data, etc. Unlike actors in older Zelda games, BotW actors are composed of reusable components and large parts of functionality can be configured via parameter files.
An actor always has an associated bxml.