Content/Map/MainField: Difference between revisions

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{{Stub}}{{Resloc|type=directory|locations=the base content files, [[Bootup.pack]], and [[TitleBG.pack]]|path=Map/MainField}}The '''MainField''' directory contains files that define the game's overworld.
{{Stub}}The '''MainField''' directory contains files that define the game's overworld.


== Files ==
== Files ==
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=== [[LazyTraverseList.smubin]] ===
=== [[LazyTraverseList.smubin]] ===
{{Resloc|type=file|path=Map/MainField/LazyTraverseList.mubin}}
{{Resloc|type=file|path=Map/MainField/LazyTraverseList.mubin|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}}


=== [[Location.smubin]] ===
=== [[Location.smubin]] ===
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=== [[Static.smubin]] ===
=== [[Static.smubin]] ===
{{Resloc|type=file|path=Map/MainField/Static.mubin|locations=[[Bootup.pack]]}}
{{Resloc|type=file|path=Map/MainField/Static.mubin|locations=[[Bootup.pack]]|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}}


== Directories ==
== Directories ==


=== [[Content/Map/MainField/ DistanceView|_DistanceView]] ===
=== [[Content/Map/MainField/ DistanceView|_DistanceView]] ===
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/_DistanceView/|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}}This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.


=== [[Content/Map/MainField/A-1|A-1]] (etc.) ===
=== [[Content/Map/MainField/A-1|A-1]] (etc.) ===
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.
{{Resloc|type=directory|locations=the base content files and [[TitleBG.pack]]|path=Map/MainField/A-1/|aoc_locations=[[AocMainField.pack]]|aoc_replaces_base=1}}A set of directories with the naming convention ''[Letter]-[Number]'', each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.

Revision as of 22:37, 8 September 2018

The MainField directory contains files that define the game's overworld.

Files

DebugDemoArea.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/DebugDemoArea.mubin".

LazyTraverseList.smubin

This file is found in the unpacked content files.

Its canonical resource path is "Map/MainField/LazyTraverseList.mubin".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/LazyTraverseList.mubin".

Location.smubin

This file is found in Bootup.pack.

Its canonical resource path is "Map/MainField/Location.mubin".

Static.smubin

This file is found in Bootup.pack.

Its canonical resource path is "Map/MainField/Static.mubin".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/Static.mubin".

Directories

Content/Map/MainField/_DistanceView

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/_DistanceView/".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/_DistanceView/".

This directory seems to contains data for certain objects that need to stay loaded fully loaded even if the player is many map squares away.

A-1 (etc.)

This directory is found in the base content files and TitleBG.pack.

Its canonical resource path is "Map/MainField/A-1/".

In the add-on content, it is found in AocMainField.pack.

Its DLC canonical path is "Aoc/0010/Map/MainField/A-1/".

A set of directories with the naming convention [Letter]-[Number], each corresponding to a grid square on the overworld map. Contains data for actors and rails in and around that square.