AIDef:Action/AreaRoot: Difference between revisions
imported>Leoetlino import AI definitions from 1.5.0 |
imported>Leoetlino mention what WarpDestMapName/WarpDestPosName do |
||
| (One intermediate revision by the same user not shown) | |||
| Line 14: | Line 14: | ||
| Shape || String || Sphere || | | Shape || String || Sphere || | ||
|- | |- | ||
| WarpDestMapName || String || || | | WarpDestMapName || String || || New scene map name | ||
|- | |- | ||
| WarpDestPosName || String || || | | WarpDestPosName || String || || New scene position name | ||
|- | |- | ||
| AutoSave || Bool || False || | | AutoSave || Bool || False || Autosave when entering area | ||
|- | |- | ||
| ForceCalcInEvent || Bool || False || | | ForceCalcInEvent || Bool || False || | ||
| Line 24: | Line 24: | ||
|} | |} | ||
If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones. | |||
== StaticInstParams == | == StaticInstParams == | ||