AIDef:Action/AreaRoot: Difference between revisions

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imported>Leoetlino
(import AI definitions from 1.5.0)
 
imported>Leoetlino
(mention what WarpDestMapName/WarpDestPosName do)
 
(One intermediate revision by the same user not shown)
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| Shape || String || Sphere ||  
| Shape || String || Sphere ||  
|-
|-
| WarpDestMapName || String ||  ||  
| WarpDestMapName || String ||  || New scene map name
|-
|-
| WarpDestPosName || String ||  ||  
| WarpDestPosName || String ||  || New scene position name
|-
|-
| AutoSave || Bool || False ||  
| AutoSave || Bool || False || Autosave when entering area
|-
|-
| ForceCalcInEvent || Bool || False ||  
| ForceCalcInEvent || Bool || False ||  
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|}
|}


If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.


== StaticInstParams ==
== StaticInstParams ==

Latest revision as of 15:16, 2 June 2019

AreaRoot
AI definition
Type Action

MapUnitInstParams

Name Type Default value Description
CameraSet String -
CameraPriority Int 1
Shape String Sphere
WarpDestMapName String New scene map name
WarpDestPosName String New scene position name
AutoSave Bool False Autosave when entering area
ForceCalcInEvent Bool False

If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.

StaticInstParams

Name Type Default value Description
AutoSaveInterval Float


Derived definitions

Root (Area)

Name Value
AutoSaveInterval 1800.0