Content/Actor: Difference between revisions

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This folder is also found in:
The '''Actor''' folder contains data on the game's [[Actor]] assets. There are several different versions of this folder, and this page discusses the version found at ''Content/Actor''.
''Content/Pack/Bootup.pack''
''Content/Pack/TitleBG.pack''
''Content/Actor/Pack/[actor_name].sbactorpack''


The '''Actor''' folder contains data on the game's [[Actor]] assets.
If the game fails to find a file located inside ''Bootup.pack/Actor'', ''TitleBG.pack/Actor'', or a ''[filename].sbactorpack/Actor'', it will look inside this folder instead. This can be useful when testing mods: in order to avoid having to repeatedly unpack and repack archives, the file in the archive can be removed or renamed, forcing the game to look here instead.


== Files ==
== Files ==
Configuration files for the actor and AI system:
=== [[ActorInfo.product.sbyml]] ===
=== [[ActorInfo.product.sbyml]] ===
Contains information about every actor, allowing the game to read it without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry here.
A [[BYML]] file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.


=== ActorTemplate.byml ===
== Folders ==
 
=== ASSetting.bassetting ===
 
=== ResidentActors.byml ===


== Folders ==
=== Pack ===
=== Pack ===
Contains a collection of .sbactorpack [[SARC|archives]], each of which contains the data for one actor.
Contains a collection of [[.sbactorpack]] [[SARC|archives]], each of which contains the data for one actor.
 
=== ActorLink ===
Contains a [[.bxml]] file which defines the names of the other parameter files used by that actor.
 
The ''Bootup.pack'' version of this folder contains ''Dummy.bxml'', a template for .bxml files.
 
=== AIProgram ===
Contains a [[.baiprog]] file which defines the AI actions and behaviour of that actor.
 
The ''Bootup.pack'' version of this folder contains ''Dummy.baiprog'', a template for .baiprog files.

Revision as of 10:51, 5 September 2018

The Actor folder contains data on the game's Actor assets. There are several different versions of this folder, and this page discusses the version found at Content/Actor.

If the game fails to find a file located inside Bootup.pack/Actor, TitleBG.pack/Actor, or a [filename].sbactorpack/Actor, it will look inside this folder instead. This can be useful when testing mods: in order to avoid having to repeatedly unpack and repack archives, the file in the archive can be removed or renamed, forcing the game to look here instead.

Files

ActorInfo.product.sbyml

A BYML file that contains some information about every actor in the game, allowing it to be read without loading the .sbactorpack. The values for weapon and armor stats that are displayed on the inventory screen are defined here. All actors in the game must have an entry in this file in order to be loaded properly.

Folders

Pack

Contains a collection of .sbactorpack archives, each of which contains the data for one actor.