Content/Actor: Difference between revisions
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== Files == | == Files == | ||
Configuration files for the actor and AI system: | |||
=== [[ActorInfo.product.sbyml]] === | |||
Contains information about every actor, allowing the game to read it without loading the .sbactorpack. The weapon and armor stats displayed on the inventory screen are defined here. All actors in the game must have an entry here. | |||
=== ActorTemplate.byml === | |||
=== ASSetting.bassetting === | |||
=== ResidentActors.byml === | |||
== Folders == | == Folders == |
Revision as of 01:31, 5 September 2018
This folder is also found in: Content/Pack/Bootup.pack Content/Pack/TitleBG.pack Content/Actor/Pack/[actor_name].sbactorpack
The Actor folder contains data on the game's Actor assets.
Files
Configuration files for the actor and AI system:
ActorInfo.product.sbyml
Contains information about every actor, allowing the game to read it without loading the .sbactorpack. The weapon and armor stats displayed on the inventory screen are defined here. All actors in the game must have an entry here.
ActorTemplate.byml
ASSetting.bassetting
ResidentActors.byml
Folders
Pack
Contains a collection of .sbactorpack archives, each of which contains the data for one actor.
ActorLink
Contains a bxml file which defines the names of the other parameter files used by that actor.
The Bootup.pack version of this folder contains Dummy.bxml, a template for .bxml files.
AIProgram
Contains a .baiprog file which defines the AI actions and behaviour of that actor.
The Bootup.pack version of this folder contains Dummy.baiprog, a template for .baiprog files.