Content/Actor: Difference between revisions

From ZeldaMods (Breath of the Wild)
Jump to navigation Jump to search
imported>BravelyPeculiar
mNo edit summary
imported>BravelyPeculiar
Line 7: Line 7:


== Files ==
== Files ==
onfiguration files for the actor and AI system:
Configuration files for the actor and AI system:
* ActorTemplate.byml
=== [[ActorInfo.product.sbyml]] ===
* AIDef/AIDef_Game.product.byml
Contains information about every actor, allowing the game to read it without loading the .sbactorpack. The weapon and armor stats displayed on the inventory screen are defined here. All actors in the game must have an entry here.
* ASSetting.bassetting
 
* Effect/EffectInfo.byml
=== ActorTemplate.byml ===
* ResidentActors.byml
 
* Sound/SoundInfo.byml
=== ASSetting.bassetting ===
* XLink/XLinkInfo.byml
 
ActorInfo.product.sbyml
=== ResidentActors.byml ===


== Folders ==
== Folders ==

Revision as of 01:31, 5 September 2018

This folder is also found in: Content/Pack/Bootup.pack Content/Pack/TitleBG.pack Content/Actor/Pack/[actor_name].sbactorpack

The Actor folder contains data on the game's Actor assets.

Files

Configuration files for the actor and AI system:

ActorInfo.product.sbyml

Contains information about every actor, allowing the game to read it without loading the .sbactorpack. The weapon and armor stats displayed on the inventory screen are defined here. All actors in the game must have an entry here.

ActorTemplate.byml

ASSetting.bassetting

ResidentActors.byml

Folders

Pack

Contains a collection of .sbactorpack archives, each of which contains the data for one actor.

ActorLink

Contains a bxml file which defines the names of the other parameter files used by that actor.

The Bootup.pack version of this folder contains Dummy.bxml, a template for .bxml files.

AIProgram

Contains a .baiprog file which defines the AI actions and behaviour of that actor.

The Bootup.pack version of this folder contains Dummy.baiprog, a template for .baiprog files.