AIDef:Action/AreaRoot: Difference between revisions
Jump to navigation
Jump to search
imported>Leoetlino |
imported>Leoetlino mention what WarpDestMapName/WarpDestPosName do |
||
| Line 23: | Line 23: | ||
|- | |- | ||
|} | |} | ||
If both WarpDestMapName and WarpDestPosName are non-empty strings, a [[scene changes|scene change]] will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones. | |||
== StaticInstParams == | == StaticInstParams == | ||
Latest revision as of 15:16, 2 June 2019
| AI definition | |
|---|---|
| Type | Action |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| CameraSet | String | - | |
| CameraPriority | Int | 1 | |
| Shape | String | Sphere | |
| WarpDestMapName | String | New scene map name | |
| WarpDestPosName | String | New scene position name | |
| AutoSave | Bool | False | Autosave when entering area |
| ForceCalcInEvent | Bool | False |
If both WarpDestMapName and WarpDestPosName are non-empty strings, a scene change will be triggered when entering the area. Note: this unused feature can be used to implement classic Zelda-style loading zones.
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AutoSaveInterval | Float |
Derived definitions
Root (Area)
| Name | Value |
|---|---|
| AutoSaveInterval | 1800.0 |