Help:Tools/sarc: Difference between revisions
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== Usage == | == Usage == | ||
This tool automatically decompresses Yaz0-compressed archives, and re-compresses them when repacking if the extension starts with an <code>s</code>. | This tool automatically decompresses [[Yaz0]]-compressed archives, and re-compresses them when repacking if the extension starts with an <code>s</code>. | ||
* To extract: <code>sarc extract INPUT_FILE.pack</code> | * To extract: <code>sarc extract INPUT_FILE.pack</code> | ||
* To pack: <code>sarc create [-b] INPUT_FOLDER OUTPUT_FILE.sbactorpack</code> (Use <code>-b</code>for Wii U only). | * To pack: <code>sarc create [-b] INPUT_FOLDER OUTPUT_FILE.sbactorpack</code> (Use <code>-b</code>for Wii U only). | ||
* More commands in the [https://github.com/leoetlino/sarc readme]. | * More commands in the [https://github.com/leoetlino/sarc readme]. |
Revision as of 16:43, 15 October 2018
Author(s) | leoetlino |
---|---|
Source code | https://github.com/leoetlino/sarc |
License | GPLv3 |
Written in | Python |
Platform support | Cross-platform |
sarc is a tool that can read and generate both big endian and little endian SARC archives, whether they are Yaz0 compressed or not. It is one of the few tools that are able to align file data correctly.
Setup
Install the sarc
package. [CLI help]
Known issues
- None for Breath of the Wild currently.
- If you are using this tool for non-BotW games, make sure to pass the --not-botw flag as other games need different packing rules.
Usage
This tool automatically decompresses Yaz0-compressed archives, and re-compresses them when repacking if the extension starts with an s
.
- To extract:
sarc extract INPUT_FILE.pack
- To pack:
sarc create [-b] INPUT_FOLDER OUTPUT_FILE.sbactorpack
(Use-b
for Wii U only). - More commands in the readme.